Making long tails and removing catz whiskers... How to control those pesky whiskers lines in Catz breedz ========================================================= Okay, you've done everything you can think of -- made the whisker ball -999, listed it in [Omissions], and still the dratted line appears! Aaaargh! Well, the simple answer is here. If you want no whiskers at all, pop this into the breedfile on a line by itself: [Whiskers] If you want to have some whiskers lines and not others, then list the whiskers you want underneath, for instance: [Whiskers] 30, 57 31, 60 That's it. Don't ask me how I found out how to do it; I look back at all the years of my hexing explorations and often wonder if I simply go crazy sometimes and try things at random :-) How to make tails longer and more flexible ========================================== Tails are more of a problem. You want to fiddle with a few areas here; first off you want to shift the basic tail ballz further apart from each other using the [Project Ball] section. Also, for it to look right with stripes, you want to do what P.F.M did with the Tabby; and yes, it's [Add Ball] ballz, but that's nothing to worry about. Take a look at the Tabby's .lnz in Notepad or ResHacker. See this: [Project Ball] 44, 92, 50 45, 93, 50 46, 94, 50 47, 95, 50 48, 96, 50 44, 97, 35 45, 98, 45 46, 99, 50 47, 100, 65 48, 101, 75 3, 102, 50 3, 103, 50 All those in the first column are tail ballz, the last two being the butt ballz, and the second column numbers are higher than 66 and so are all [Add Ball] ballz. The third column is how far apart they need to be. then, lower down: 43, 44, 100 44, 45, 100 45, 46, 100 46, 47, 100 47, 48, 100 These are all the basic tail ballz, with how far apart from each other they need to be. Okay, now we know how far apart everything is to be in the tail, we need to create the extra ballz that make the stripes (and make the tail longer). And here we have it all nice and clear for us. I never do understand why people refuse to see the .lnz as it should be; people who edit direct into the hex editor are really editing blind. ;tailstripes92 ;**note: kill 0 scale balls 43, -10, 0, 13, 95, (etc) 44, -10, 0, 13, 95, (etc) 45, -10, 0, 13, 95, (etc) 46, -10, 0, 13, 95, (etc) 47, -10, 0, 13, 95, (etc) 43, 10, 0, -13, 95, (etc) 44, 10, 0, -13, 95, (etc) 45, 10, 0, -13, 95, (etc) 46, 10, 0, -13, 95, (etc) 47, 10, 0, -13, 95, (etc) 43, 30, -30, 15, 95, (etc) 43, -30, -30, 15, 95, (etc) Now, the lines ;tailstripes92 and ;**note: kill 0 scale balls are invisible to the game. These kinds of line, which start with semi-colons, are programmers' comments, put there to help them debug their code etc, but they happen also to be handy to us hexers :-) We have been conveniently told that the following lines of code are all added tail balls, and that these tail balls all start with ball number 92, which saves us the trouble of counting down the lines from ball 67 to find out which ball is which ball-number. So in the original tabby our first additional tail ball is ball number 92, the next one is number 93 and so on until we get to ball 103. Each of these balls is given a position relative to a base tail ball, as well as a size, colour, fuzziness etc (as indicated by the column headers which are also programmers' comments). Now look back at the [Project Ball] section, and maybe those numbers will now make sense to you? Add Ball 92, which is positioned relative to the base tail ball 43 by the x,y,z (left/right, up/down, forward/back) co-ordinates -10, 0, 13 is also distant from ball 44 by a factor of 50. You can of course adjust the distances just about as much as you wish, and add in extra tail ballz, as well as changing the fuzziness and size of the added ballz. I'm just showing you how P.F.Magic did it -- and of course Studio Mythos didn't change any of that in Petz 5. And that's how you make a long, luxuriant tail which doesn't behave oddly :-) In the Dogz games, you can get a similar idea of how to do it if you study Great Danes: [Project Ball] ;TAIL 57, 58, 130 58, 59, 130 59, 60, 130 60, 61, 130 61, 62, 130 58, 83, 50 59, 84, 50 60, 85, 50 61, 86, 50 62, 87, 50 [Add Ball] ;tail83 57, 0, 0, 0, 55, (etc) 58, 0, 0, 0, 55, (etc) 59, 0, 0, 0, 55, (etc) 60, 0, 0, 0, 55, (etc) 61, 0, 0, 0, 55, (etc) Enjoy! Carolyn Horn