;Wg.lnz ;Egyptian-pharaoh style eyes ;Bangs and a single pigtail with bow ;this uses the "Wg.lnz" file, but you could put it instead of any .lnz of your choice if you ;are using my easy-edit package. You would need to change the [Little one] to the same name ;as your chosen .lnz of course. ;the baby I have here uses the serial code 1074-qaaa-lftk-gbd [Default Linez File] \ptzfiles\baby\babymaster.lnz [Little one] Wg.lnz [256 Eyelid Color] 138 [Eyelash Info] 4, 5, 6, 5, 4, -1 eyelash lengths -- must end with -1 15 angle of side lashes (0 <-> 64) 50 spacing between lashes (0 <-> 100) 244 color 37, 39, 41, 43, 45, -1 left eyebrow (lashes drawn AFTER eyebrow is drawn) 38, 40, 42, 44, 46, -1 right eyebrow (lashes drawn AFTER eyebrow is drawn) ;extra transparent nose balls for freckles [Add Ball] ; first ball is 120 ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture ;120 - 123 UTILITY ADDBALLZ ; ; (120) ball between the hands, off of the ztrans ball in front, for grabbing animations 119, 0, 0, 130, 200, 244, 0, 0, 0, -1, 50, 0, 0, -1 ; ; (121) satellite off of ztrans, for where to really attach held object 119, 0, 0, 0, 150, 244, 0, 0, 0, -1, 50, 0, 0, -1 ; ; (122) sitDrum align ball 70, 0, 20, -140, 180, 244, 0, 0, 0, -1, 50, 0, 0, -1 ; ; milk bottle nipple suckle placement ball, made with clear texture ; can't be omitted, otherwise it won't rotate with head! so we use a clear texture 113, -4, 8, 10, 150, 244, 0, 0, 0, -1, 20, 8, 0, 1 ; ; upperright tooth, which draw with CLEAR texture -- the tooth is made from the line connecting the ballz! 112, 0, 3, -3, 15, 244, 0, -1, 0, -1, 20, 0, 1, 1, 112, 0, 8, -3, 15, 244, 0, -1, 0, -1, 20, 0, 1, 1, ; upperleft tooth, which draw with CLEAR texture -- the tooth is made from the line connecting the ballz! 113, 0, 3, -3, 15, 244, 0, -1, 0, -1, 15, 0, 2, 1, 113, 0, 8, -3, 15, 244, 0, -1, 0, -1, 15, 0, 2, 1, ; lowercenter tooth, which draw with CLEAR texture -- the tooth is made from the line connecting the ballz! 76, 0, -6, -5 15, 244, 0, -1, 0, -1, 15, 0, 3, 1, 76, 0, -10, -5, 15, 244, 0, -1, 0, -1, 15, 0, 3, 1, ; ;extra transparent nose balls for freckles- 130 83, -10, 10, -2, 45, 244, 0, 0, 0, -1, 20, 8, 0, -1 83, 10, 10, -2, 45, 244, 0, 0, 0, -1, 20, 8, 0, -1 ; ; tears in left eye (132) -- addball group 4 35, 6, 16, -15, 108, 244, 0, 0, 0, -1, 10, 8, 4, -1 35, -5, 20, -15, 108, 244, 0, 0, 0, -1, 12, 8, 4, -1 35, -20, 13, -15, 108, 244, 0, 0, 0, -1, 10, 8, 4, -1 ; tears in right eye (135) -- addball group 5 36, -6, 20, -15, 108, 244, 0, 0, 0, -1, 10, 8, 5, -1 36, 5, 20, -15, 108, 244, 0, 0, 0, -1, 12, 8, 5, -1 36, 20, 13, -15, 108, 244, 0, 0, 0, -1, 10, 8, 5, -1 ; ;eyes 138-141 35, 36, -4, 10, 138, 0, 0, 0, 0, -1, 10, 0, 0, 0 36, -36, -4, 10, 138, 0, 0, 0, 0, -1, 10, 0, 0, 0 ; 35, -34, 0, 10, 138, 0, 0, 0, 0, -1, 10, 0, 0, 0 36, 34, 0, 10, 138, 0, 0, 0, 0, -1, 10, 0, 0, 0 ; ;hair 142 ; ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture 63 0, 220, 85 122 27 0 1 0 1 42 8 0 -1 ;bow 139 143 142 50, 20, 3 124 128 0 0 0 1 19 8 0 -1 142 -50, 20, 3 124 128 0 0 0 1 19 8 0 -1 142 53, -30, 13 124 128 0 0 0 1 19 8 0 -1 142 -53, -30, 13 124 128 0 0 0 1 19 8 0 -1 142 21, -5, 10 124 128 0 0 0 1 38 8 0 -1 142 -21, -5, 10 124 128 0 0 0 1 38 8 0 -1 ; ;plait 145 63 0 -30 55 13 244 0 0 0 -2 30 8 0 3 -1 63 0 -20 55 13 244 0 0 0 1 40 8 0 3 -1 63 0 0 55 13 244 0 0 0 1 40 8 0 3 -1 63 0 20 55 13 244 0 0 0 1 40 8 0 3 -1 63 0 40 55 13 244 0 0 0 1 40 8 0 3 -1 63 0 50 60 13 244 0 0 0 1 40 8 0 3 -1 63 0 70 60 13 244 0 0 0 1 40 8 0 3 -1 63 0 90 65 13 244 0 0 0 1 40 8 0 3 -1 63 0 110 65 13 244 0 0 0 1 40 8 0 3 -1 63 0 130 70 13 244 0 0 0 1 40 8 0 3 -1 63 0 150 70 13 244 0 0 0 1 40 8 0 3 -1 63 0 170 75 13 244 0 0 0 1 40 8 0 3 -1 63 0 190 75 13 244 0 0 0 1 40 8 0 3 -1 ; 63 0 230 95 13 244 0 1 0 1 30 8 0 3 -1 ; 63 0, 240, 105 13 50 0 3 0 1 25 8 0 3 ; ;bangs ;156 63 -75 -20 -30 13 244 0 -1 0 -1 25 8 0 3 -1 63 -78 -26 -40 13 244 0 -1 0 -1 25 8 0 3 -1 63 -78 -16 -40 13 244 0 -1 0 -1 25 8 0 3 -1 63 -78 -6 -40 13 244 0 -1 0 -1 24 8 0 3 -1 63 -73 3 -46 13 244 0 -1 0 -1 22 8 0 3 -1 63 -73 10 -46 13 244 0 -1 0 -1 21 8 0 3 -1 ; 63 -55 -34 -40 13 244 0 -1 0 -1 25 8 0 3 -1 63 -58 -40 -50 13 244 0 -1 0 -1 25 8 0 3 -1 63 -58 -30 -50 13 244 0 -1 0 -1 25 8 0 3 -1 63 -58 -20 -50 13 244 0 -1 0 -1 24 8 0 3 -1 63 -53 -11 -56 13 244 0 -1 0 -1 21 8 0 3 -1 63 -38 -52 -50 13 244 0 -1 0 -1 25 8 0 3 -1 63 -38 -42 -50 13 244 0 -1 0 -1 25 8 0 3 -1 63 -38 -32 -50 13 244 0 -1 0 -1 24 8 0 3 -1 63 -33 -23 -56 13 244 0 -1 0 -1 21 8 0 3 -1 63 -28 -42 -60 13 244 0 -1 0 -1 25 8 0 3 -1 63 -18 -42 -60 13 244 0 -1 0 -1 25 8 0 3 -1 63 -18 -32 -60 13 244 0 -1 0 -1 24 8 0 3 -1 63 -13 -23 -66 13 244 0 -1 0 -1 21 8 0 3 -1 ;173 63 75 -20 -30 13 244 0 -1 0 -1 25 8 0 3 -1 63 78 -26 -40 13 244 0 -1 0 -1 25 8 0 3 -1 63 78 -16 -40 13 244 0 -1 0 -1 25 8 0 3 -1 63 78 -6 -40 13 244 0 -1 0 -1 24 8 0 3 -1 63 73 3 -46 13 244 0 -1 0 -1 22 8 0 3 -1 63 73 10 -46 13 244 0 -1 0 -1 21 8 0 3 -1 ; 63 55 -34 -40 13 244 0 -1 0 -1 25 8 0 3 -1 63 58 -40 -50 13 244 0 -1 0 -1 25 8 0 3 -1 63 58 -30 -50 13 244 0 -1 0 -1 25 8 0 3 -1 63 58 -20 -50 13 244 0 -1 0 -1 24 8 0 3 -1 63 53 -11 -56 13 244 0 -1 0 -1 21 8 0 3 -1 63 38 -52 -50 13 244 0 -1 0 -1 25 8 0 3 -1 63 38 -42 -50 13 244 0 -1 0 -1 25 8 0 3 -1 63 38 -32 -50 13 244 0 -1 0 -1 24 8 0 3 -1 63 33 -23 -56 13 244 0 -1 0 -1 21 8 0 3 -1 63 28 -52 -60 13 244 0 -1 0 -1 25 8 0 3 -1 63 18 -42 -60 13 244 0 -1 0 -1 25 8 0 3 -1 63 18 -32 -60 13 244 0 -1 0 -1 24 8 0 3 -1 63 13 -23 -66 13 244 0 -1 0 -1 21 8 0 3 -1 [Paint Ballz] ;base diameter(% of baseball) direction color outlineindex fuzz outline group texture ; diameter of -1 means don't draw these; the code will turn them on to their correct size, by negating the number! ; CHICKEN POX -- if you add or delete any, change SetChickenPoxLevel() in the code!!!! 4, -8 10, 0, -10 226 -1 0 -1 -1 -1 0, 0 4, -8 -3, -8, -10 226 -1 0 -1 -1 -1 0, 0 4, -8 -10, 2, 0 226 -1 0 -1 -1 -1 0, 0 4, -8 2, 4, -5 226 -1 0 -1 -1 -1 0, 0 4, -8 7, -3, 10 226 -1 0 -1 -1 -1 0, 0 4, -8 -7, 1, 10 226 -1 0 -1 -1 -1 0, 0 4, -8 -3, 1, -10 226 -1 0 -1 -1 -1 0, 0 4, -8 7, -4, -10 226 -1 0 -1 -1 -1 0, 0 4, -8 -2, -8, 10 226 -1 0 -1 -1 -1 0, 0 94, -20 0, 3, 5 226 -1 0 -1 -1 -1 0, 0 95, -20 0, -8, 5 226 -1 0 -1 -1 -1 0, 0 8, -15 0, 2, -5 226 -1 0 -1 -1 -1 0, 0 8, -15 5, 2, -2 226 -1 0 -1 -1 -1 0, 0 9, -15 -5, 3, -5 226 -1 0 -1 -1 -1 0, 0 0, -15 5, 0, -5 226 -1 0 -1 -1 -1 0, 0 71, -15 10, 10, 0 226 -1 0 -1 -1 -1 0, 0 72, -15 0, 5, -5 226 -1 0 -1 -1 -1 0, 0 ; ; bellybutton 4, 10 0, .4, -1 45 244 0 2 -1 -1 0, 0 ;freckles- nose and cheeks 83, 30 0, -.5, -1 47 -1 0 -1 -1 -1 0, 0 130, 50 -.2, -.1, -1 47 -1 0 -1 -1 -1 0, 0 131, 50 .3, -.3, -1 47 -1 0 -1 -1 -1 0, 0 ; 8, 8 0, -.3, -.6 47 -1 0 -1 -1 -1 0, 0 8, 8 .2, -.1, -.7 47 -1 0 -1 -1 -1 0, 0 8, 8 .3, -.3, -.4 47 -1 0 -1 -1 -1 0, 0 8, 8 -.2, -.2, -1 47 -1 0 -1 -1 -1 0, 0 ; 9, 8 0, -.3, -.6 47 -1 0 -1 -1 -1 0, 0 9, 8 -.2, -.2, -.7 47 -1 0 -1 -1 -1 0, 0 9, 8 -.4, -.3, -.4 47 -1 0 -1 -1 -1 0, 0 9, 8 .2, -.2, -1 47 -1 0 -1 -1 -1 0, 0 ; nudity ;base diameter(% of baseball) direction color outlineidx fuzz outline group texture ;skin 66 100 -0.07 -0.70 -0.7 45 -1 6 -1 -1 -1 0 66 100 0.07 0.70 0.7 45 -1 6 -1 -1 -1 0 66 100 0 0.95 0.28 45 -1 6 -1 -1 -1 0 66 100 0 0.95 0.28 45 -1 6 -1 -1 -1 0 66 100 1 0 0 45 -1 6 -1 -1 -1 0 66 100 0 0 1 45 -1 6 -1 -1 -1 0 66 100 0 1 0 45 -1 6 -1 -1 -1 0 66 100 -1 0 0 45 -1 6 -1 -1 -1 0 66 100 0 0 -1 45 -1 6 -1 -1 -1 0 66 100 0 -1 0 45 -1 6 -1 -1 -1 0 66 100 0.16 -0.8 -0.56 45 -1 6 -1 -1 -1 0 66 100 0.09 -0.9 0 45 -1 6 -1 -1 -1 0 66 100 0.08 -0.57 0.81 45 -1 6 -1 -1 -1 0 66 100 -0.66 -0.66 0.33 45 -1 6 -1 -1 -1 0 66 100 0.66 -0.66 0.33 45 -1 6 -1 -1 -1 0 67 100 0 0.95 0.28 45 -1 6 -1 -1 -1 0 67 100 1 0 0 45 -1 6 -1 -1 -1 0 67 100 0 0 1 45 -1 6 -1 -1 -1 0 67 100 0 1 0 45 -1 6 -1 -1 -1 0 67 100 -1 0 0 45 -1 6 -1 -1 -1 0 67 100 0 0 -1 45 -1 6 -1 -1 -1 0 67 100 0 -1 0 45 -1 6 -1 -1 -1 0 67 100 -0.07 -0.7 -0.7 45 -1 6 -1 -1 -1 0 67 100 0.07 0.7 0.7 45 -1 6 -1 -1 -1 0 67 100 0 0.95 0.28 45 -1 6 -1 -1 -1 0 67 100 0.16 -0.8 -0.56 45 -1 6 -1 -1 -1 0 67 100 0.09 -0.99 0 45 -1 6 -1 -1 -1 0 67 100 0.08 -0.57 0.81 45 -1 6 -1 -1 -1 0 67 100 -0.66 -0.66 0.33 45 -1 6 -1 -1 -1 0 67 100 0.66 -0.66 0.33 45 -1 6 -1 -1 -1 0 70 100 -0.07 -0.7 -0.7 45 -1 6 -1 -1 -1 0 70 100 0.07 0.7 0.7 45 -1 6 -1 -1 -1 0 70 100 0 0.95 0.28 45 -1 6 -1 -1 -1 0 70 100 1 0 0 45 -1 6 -1 -1 -1 0 70 100 0 0 1 45 -1 6 -1 -1 -1 0 70 100 0 1 0 45 -1 6 -1 -1 -1 0 70 100 -1 0 0 45 -1 6 -1 -1 -1 0 70 100 0 0 -1 45 -1 6 -1 -1 -1 0 70 100 0 -1 0 45 -1 6 -1 -1 -1 0 70 100 0.16 -0.8 -0.56 45 -1 6 -1 -1 -1 0 70 100 0.09 -0.99 0 45 -1 6 -1 -1 -1 0 70 100 0.08 -0.57 0.81 45 -1 6 -1 -1 -1 0 70 100 -0.66 -0.66 0.33 45 -1 6 -1 -1 -1 0 70 100 0.66 -0.66 0.33 45 -1 6 -1 -1 -1 0 ;hair on head 63 50 0.18 -0.89 -0.4 13 -1 6 -1 -1 3 0 63 60 0.19 -0.98 0 13 -1 6 -1 -1 3 0 63 60 0.14 -0.7 0.7 13 -1 6 -1 -1 3 0 63 60 -0.59 -0.7 0.36 13 -1 6 -1 -1 3 0 63 60 0.59 -0.7 0.36 13 -1 6 -1 -1 3 0 63 80 0 0 1 13 -1 4 -1 -1 3 0 63 50 0.8 -0.5 0.3 13 -1 4 -1 -1 3 0 63 50 -0.8 -0.5 0.3 13 -1 4 -1 -1 3 0 63 50 0.88 0.33 0.33 13 -1 4 -1 -1 3 0 63 50 -0.88 0.33 0.33 13 -1 4 -1 -1 3 0 63 60 -0.68 0.56 0.45 13 -1 4 -1 -1 3 0 63 60 0.68 0.56 0.45 13 -1 4 -1 -1 3 0 63 65 -0.87 0.34 0.34 13 -1 4 -1 -1 3 0 63 65 0.87 0.34 0.34 13 -1 4 -1 -1 3 0 63 55 -0.9 -0.3 0.3 13 -1 4 -1 -1 3 0 63 55 0.9 -0.3 0.3 13 -1 4 -1 -1 3 0 63 60 -0.8 -0.4 0.4 13 -1 4 -1 -1 3 0 63 60 0.8 -0.4 0.4 13 -1 4 -1 -1 3 0 63 58 -0.44 -0.89 0 13 -1 4 -1 -1 3 0 63 58 0.44 -0.89 0 13 -1 4 -1 -1 3 0 63 63 -0.84 0.42 0.3 13 -1 4 -1 -1 3 0 63 63 0.84 0.42 0.3 13 -1 4 -1 -1 3 0 63 60 -0.1 -0.95 -0.26 13 -1 3 -1 -1 3 0 63 70 0.1 -0.7 0.7 13 -1 3 -1 -1 3 0 63 60 -0.59 -0.69 0.39 13 -1 3 -1 -1 3 0 63 60 0.59 -0.69 0.39 13 -1 3 -1 -1 3 0 63 70 0 0 1 13 -1 3 -1 -1 3 0 63 50 -0.8 -0.5 0.3 13 -1 3 -1 -1 3 0 ; [Move] ; fixme -- fix head offset problem from Maya 63, -12, 0, 0 ;eyes 35, 6, 0, 7 36, -6, 0, 7 68, 6, 0, 7 69, -6, 0, 7 ; -1 mean use the associated ball color ; Only the first three fields need to be specefied ;srt end fuzz col lfCol rtCol sThck eThick outline drawAFTERBall [Linez] ;body 10, 4, -1, -1, -1, -1, 95, 95, 1, 0 11, 4, -1, -1, -1, -1, 95, 95, 1, 0 ;armL 94, 30, -1, -1, 18, 18, 97, 97, 1, 3 30, 116, -1, -1, 18, 18, 100, 95, 1, 2 ;armR 95, 31, -1, -1, 18, 18, 97, 97, 1, 3 31, 117, -1, -1, 18, 18, 100, 95, 1, 2 ;legL 71, 66, -1, -1, 18, 18, 90, 90, 1, 0 71, 0, -1, -1, 18, 18, 90, 90, 1, 0 ;legR 72, 67, -1, -1, 18, 18, 90, 90, 1, 0 72, 1, -1, -1, 18, 18, 90, 90, 1, 0 ;diaper ;66, 67, -1, -1, -1, -1, 70, 70, 1, 0 ;66, 70, -1, -1, -1, -1, 100, 100, 1, 0 ;67, 70, -1, -1, -1, -1, 100, 100, 1, 0 ; ;upperlip 110, 111, -1, -1, 18, 18, 100, 100, 1, 111, 112, -1, -1, 18, 18, 100, 100, 1, 112, 113, -1, -1, 18, 18, 100, 100, 1, 113, 114, -1, -1, 18, 18, 100, 100, 1, 114, 115, -1, -1, 18, 18, 100, 100, 1, ; ;chin 12, 13, -1, -1, 18, -1, 100, 100, 1 13, 14, -1, -1, 18, -1, 100, 100, 1 14, 15, -1, -1, 18, -1, 100, 100, 1 ;nose ; 85, 82, -1, -1, -1, 18, 100, 100, 1, 86, 82, -1, -1, 18, -1, 100, 100, 1, ;eyebrowL 37, 39, -1, -1, -1, -1, 100, 100, 1 39, 41, -1, -1, -1, -1, 100, 100, 1 41, 43, -1, -1, -1, -1, 100, 100, 1 43, 45, -1, -1, -1, -1, 100, 100, 1 ;eyebrowR 38, 40, -1, -1, -1, -1, 100, 100, 1 40, 42, -1, -1, -1, -1, 100, 100, 1 42, 44, -1, -1, -1, -1, 100, 100, 1 44, 46, -1, -1, -1, -1, 100, 100, 1 ;ears 18, 20, -1, -1, -1, 18, 100, 100, 1 20, 22, -1, -1, -1, 18, 100, 100, 1 22, 24, -1, -1, -1, 18, 100, 100, 1 24, 26, -1, -1, -1, 18, 100, 100, 1 16, 18, -1, -1, -1, 18, 100, 100, 1 ;xtras 18, 28, -1, -1, -1, -1, 100, 100, 1 20, 28, -1, -1, -1, -1, 100, 100, 1 22, 28, -1, -1, -1, -1, 100, 100, 1 24, 28, -1, -1, -1, -1, 100, 100, 1 26, 28, -1, -1, -1, -1, 100, 100, 1 ; 19, 21, -1, -1, 18, -1, 100, 100, 1 21, 23, -1, -1, 18, -1, 100, 100, 1 23, 25, -1, -1, 18, -1, 100, 100, 1 25, 27, -1, -1, 18, -1, 100, 100, 1 17, 19, -1, -1, 18, -1, 100, 100, 1 ;xtras 19, 29, -1, -1, -1, -1, 100, 100, 1 21, 29, -1, -1, -1, -1, 100, 100, 1 23, 29, -1, -1, -1, -1, 100, 100, 1 25, 29, -1, -1, -1, -1, 100, 100, 1 27, 29, -1, -1, -1, -1, 100, 100, 1 ;neck 81, 63, -1, -1, -1, -1, 100, 100, 1, 0 ;cheek to head ; 8, 63, -1, -1, -1, -1, 100, 100, 1, 0 9, 63, -1, -1, -1, -1, 100, 100, 1, 0 8, 28, -1, -1, -1, -1, 100, 100, 1, 0 9, 29, -1, -1, -1, -1, 100, 100, 1, 0 ;handL 47, 49, -1, -1, 18, 18, 100, 100, 1, 51, 53, -1, -1, 18, 18, 100, 100, 1, 55, 57, -1, -1, 18, 18, 100, 100, 1, 98, 100, -1, -1, 18, 18, 100, 100, 1, ;handR 48, 50, -1, -1, 18, 18, 100, 100, 1, 52, 54, -1, -1, 18, 18, 100, 100, 1, 56, 58, -1, -1, 18, 18, 100, 100, 1, 99, 101, -1, -1, 18, 18, 100, 100, 1, ;wristL 116, 98, -1, -1, 18, -1, 90, 100, 1, 2 116, 88, -1, -1, -1, 18, 90, 100, 1, 2 ;wristR 117, 99, -1, -1, -1, 18, 90, 100, 1, 2 117, 89, -1, -1, 18, -1, 90, 100, 1, 2 ; tears 132, 133, -1, -1, -1, -1, 100, 100, 1, 0 133, 134, -1, -1, -1, -1, 100, 100, 1, 0 135, 136, -1, -1, -1, -1, 100, 100, 1, 0 136, 137, -1, -1, -1, -1, 100, 100, 1, 0 ;eye corners 138, 35, 138, -1, 244, 25, 100, 100 1, 0 139, 36, 138, -1, 244, 25, 100, 100 1, 0 140, 35, 138, -1, 244, 25, 100, 100 1, 0 141, 36, 138, -1, 244, 25, 100, 100 1, 0 ;bow ; 143 142 0 -1 -1 -1 100 40 1, 0 144 142 0 -1 -1 -1 100 40 1, 0 145 142 0 -1 -1 -1 100 40 1, 0 146 142 0 -1 -1 -1 100 40 1, 0 ; 147 143 0 -1 244 244 100 100 1, 0 148 144 0 -1 244 244 100 100 1, 0 147 145 0 -1 244 244 100 100 1, 0 148 146 0 -1 244 244 100 100 1, 0 ; -1 means use the main fill color in field number five (5). ; only the first FIVE fields are necessary. lEdge, rEdge, fuzz and texture are optional ;ball1 ball2 ball3 ball4 color lEdge rEdge fuzz texture [Polygons] ; mouth 110, 111, 74, 73, 49, -1 -1 0 -1 111, 112, 75, 74, 49, -1 -1 0 -1 112, 113, 76, 75, 49, -1 -1 0 -1 113, 114, 77, 76, 49, -1 -1 0 -1 114, 115, 78, 77, 49, -1 -1 0 -1 [Texture List] \art\autobuild\hair3.bmp 1 \art\autobuild\clear.bmp 0 \art\autobuild\cottonwhite.bmp 0 \art\autobuild\B_LtBrown1.bmp 1 \art\autobuild\B_Blond1.bmp 0 \art\autobuild\B_Orange1.bmp 0 \art\autobuild\B_Orange2.bmp 0 \art\autobuild\B_Blond1.bmp 0 \art\autobuild\B_DarkBrown1.bmp 0 [Ball Size Override] [Outline Color Override] ;FUZZ --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;OUTLINE --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;col outCol spklC fuzz otlnt sizeD group texture [Ballz Info] 45, 18, -1, -1, -2, 0, 8, -1 //0 ankleL 45, 18, -1, -1, 0, 0, 8, -1 //1 ankleR 45, 18, -1, -1, -1, 0, 8, -1 //2 archL 45, 18, -1, -1, -1, 0, 8, -1 //3 archR 45, 18, -1, -1, 1, -4, 8, -1 //4 belly 45, 18, -1, -1, 1, 5, 8, -1 //5 bigtoeL 45, 18, -1, -1, 1, 5, 8, -1 //6 bigtoeR 45, 18, -1, -1, -1, -4, 8, -1 //7 bridge 45, 18, -1, -1, -2, -3, 8, -1 //8 cheekL 45, 18, -1, -1, 0, -3, 8, -1 //9 cheekR 45, 18, -1, -1, -1, 0, 8, -1 //10 chestL 45, 18, -1, -1, -1, 0, 8, -1 //11 chestR 45, 18, -1, -1, -1, 0, 8, -1 //12 chin1 45, 18, -1, -1, -1, 0, 8, -1 //13 chin2 45, 18, -1, -1, -1, 0, 8, -1 //14 chin3 45, 18, -1, -1, -1, 0, 8, -1 //15 chin4 45, 18, -1, -1, -1, 0, 8, -1 //16 ear1L 45, 18, -1, -1, -1, 0, 8, -1 //17 ear1R 45, 18, -1, -1, -1, 0, 8, -1 //18 ear2L 45, 18, -1, -1, -1, 0, 8, -1 //19 ear2R 45, 18, -1, -1, -1, 0, 8, -1 //20 ear3L 45, 18, -1, -1, -1, 0, 8, -1 //21 ear3R 45, 18, -1, -1, -1, 0, 8, -1 //22 ear4L 45, 18, -1, -1, -1, 0, 8, -1 //23 ear4R 45, 18, -1, -1, -1, 0, 8, -1 //24 ear5L 45, 18, -1, -1, -1, 0, 8, -1 //25 ear5R 45, 18, -1, -1, -1, 0, 8, -1 //26 ear6L 45, 18, -1, -1, -1, 0, 8, -1 //27 ear6R 45, 18, -1, -1, -1, 0, 8, -1 //28 earcenterL 45, 18, -1, -1, -1, 0, 8, -1 //29 earcenterR 45, 18, -1, -1, -1, 0, 8, -1 //30 elbowL 45, 18, -1, -1, -1, 0, 8, -1 //31 elbowR 13, 18, -1, -1, -1, 3, 8, -1 //32 extra1 13, 18, -1, -1, -1, 3, 8, -1 //33 extra2 13, 18, -1, -1, -1, 3, 8, -1 //34 extra3 15 138 0 -1 3 8 8 -1 //35 eyeL 15 138 0 -1 3 8 8 -1 //36 eyeR 12, 244, -1, -1, -1, 0, 8, 3 //37 eyebrow1L 12, 244, -1, -1, -1, 0, 8, 3 //38 eyebrow1R 12, 244, -1, -1, -1, 0, 8, 3 //39 eyebrow2L 12, 244, -1, -1, -1, 0, 8, 3 //40 eyebrow2R 12, 105, -1 -1, -1, 0, 8, 3 //41 eyebrow3L 12, 105, -1, -1, -1, 0, 8, 3 //42 eyebrow3R 12, 244, -1, -1, -1, 0, 8, 3 //43 eyebrow4L 12, 105, -1, -1, -1, 0, 8, 3 //44 eyebrow4R 12, 105, -1, -1, -1, 0, 8, 3 //45 eyebrow5L 12, 105, -1, -1, -1, 0, 8, 3 //46 eyebrow5R 45, 18, -1, -1, -1, 0, 8, -1 //47 finger_index1L 45, 18, -1, -1, -1, 0, 8, -1 //48 finger_index1R 45, 18, -1, -1, 1, 0, 8, -1 //49 finger_index2L 45, 18, -1, -1, 1, 0, 8, -1 //50 finger_index2R 45, 18, -1, -1, -1, 0, 8, -1 //51 finger_middle1L 45, 18, -1, -1, -1, 0, 8, -1 //52 finger_middle1R 45, 18, -1, -1, 1, 0, 8, -1 //53 finger_middle2L 45, 18, -1, -1, 1, 0, 8, -1 //54 finger_middle2R 45, 18, -1, -1, -1, 0, 8, -1 //55 finger_pinky1L 45, 18, -1, -1, -1, 0, 8, -1 //56 finger_pinky1R 45, 18, -1, -1, 1, 0, 8, -1 //57 finger_pinky2L 45, 18, -1, -1, 1, 0, 8, -1 //58 finger_pinky2R 45, 18, -1, -1, -1, 0, 8, -1 //59 football1L 45, 18, -1, -1, -1, 0, 8, -1 //60 football1R 45, 18, -1, -1, -1, 0, 8, -1 //61 football2L 45, 18, -1, -1, -1, 0, 8, -1 //62 football2R 45, 18, -1, -1, -1, -20, 8, -1 //63 head // was -10 45, 18, -1, -1, -1, 0, 8, -1 //64 heelL 45, 18, -1, -1, -1, 0, 8, -1 //65 heelR 45, 244, -1, -1, -1, 0, 8, -1 //66 hipL 45, 244, -1, -1, -1, 0, 8, -1 //67 hipR 244, 6, -1, -1, 3, 15, 8, -1 //68 irisL 244, 6, -1, -1, 3, 15, 8, -1 //69 irisR 45, 244, -1, -1, -1, 0, 8, -1 //70 jock 45, 18, -1, -1, -2, 0, 8, -1 //71 kneeL 45, 18, -1, -1, 0, 0, 8, -1 //72 kneeR 45, 18, -1, -1, -1, -10, 8, -1 //73 lowerLip1 45, 18, -1, -1, -1, -10, 8, -1 //74 lowerLip2 45, 18, -1, -1, -1, -10, 8, -1 //75 lowerLip3 45, 18, -1, -1, -1, -10, 8, -1 //76 lowerLip4 45, 18, -1, -1, -1, -10, 8, -1 //77 lowerLip5 45, 18, -1, -1, -1, -10, 8, -1 //78 lowerLip6 45, 18, -1, -1, -1, 0, 8, -1 //79 mouthTopL 45, 18, -1, -1, -1, 0, 8, -1 //80 mouthTopR 45, 18, -1, -1, -1, 0, 8, -1 //81 neck 45, 18, -1, -1, -1, 1, 8, -1 //82 nose1 45, 18, -1, -1, -1, 0, 8, -1 //83 nose2 45, 18, -1, -1, -1, 0, 8, -1 //84 nosemiddle 45, 18, -1, -1, -2, 0, 8, -1 //85 nostrilL 45, 18, -1, -1, 0, 0, 8, -1 //86 nostrilR 45, 18, -1, -1, 1, 0, 8, -1 //87 origin 45, 18, -1, -1, -1, 0, 8, -1 //88 palm1L 45, 18, -1, -1, -1, 0, 8, -1 //89 palm1R 45, 18, -1, -1, -1, 0, 8, -1 //90 palm2L 45, 18, -1, -1, -1, 0, 8, -1 //91 palm2R 45, 18, -1, -1, -1, 0, 8, -1 //92 palm3L 45, 18, -1, -1, -1, 0, 8, -1 //93 palm3R 45, 18, -1, -1, -1, 0, 8, -1 //94 shoulderL 45, 18, -1, -1, -1, 0, 8, -1 //95 shoulderR 45, 18, -1, -1, -1, 0, 8, -1 //96 templeL 45, 18, -1, -1, -1, 0, 8, -1 //97 templeR 45, 18, -1, -1, -1, 0, 8, -1 //98 thumb1L 45, 18, -1, -1, -1, 0, 8, -1 //99 thumb1R 45, 18, -1, -1, 1, 0, 8, -1 //100 thumb2L 45, 18, -1, -1, 1, 0, 8, -1 //101 thumb2R 45, 18, -1, -1, 1, 5, 8, -1 //102 toe_indexL 45, 18, -1, -1, 1, 5, 8, -1 //103 toe_indexR 45, 18, -1, -1, 1, 5, 8, -1 //104 toe_middleL 45, 18, -1, -1, 1, 5, 8, -1 //105 toe_middleR 45, 18, -1, -1, 1, 5, 8, -1 //106 toe_pinkyL 45, 18, -1, -1, 1, 5, 8, -1 //107 toe_pinkyR 12, 18, -1, -1, -1, 3, 8, -1 //108 tongue1 45, 18, -1, -1, -1, 0, 8, -1 //109 underchin 45, 18, -1, -1, -1, -5, 8, -1 //110 upperLip1 45, 18, -1, -1, -1, -5, 8, -1 //111 upperLip2 45, 18, -1, -1, -1, -5, 8, -1 //112 upperLip3 45, 18, -1, -1, -1, -5, 8, -1 //113 upperLip4 45, 18, -1, -1, -1, -5, 8, -1 //114 upperLip5 45, 18, -1, -1, -1, -5, 8, -1 //115 upperLip6 45, 18, -1, -1, -1, -7, 8, -1 //116 wristL 45, 18, -1, -1, -1, -7, 8, -1 //117 wristR 155, 18, -1, -1, 1, 0, 8, -1 //118 zorient 155, 18, -1, -1, -1, 0, 8, -1 //119 ztrans