; dalmation [Default Linez File] \ptzfiles\dog\dogmaster.lnz [Sounds] \ptzfiles\dog\dm\dmsnd.txt [Little one] dmpup.lnz [Additional Frames] \ptzfiles\dog\dm\dm.bhd [256 Eyelid Color] 35, 2 [Default Scales] 150 normal pet scale 145 normal ball scale [Leg Extension] 10 6 [Body Extension] 14 [Face Extension] -6 [Ear Extension] 100 [Head Enlargement];was 96 99 0 [Feet Enlargement] 110 0 [Move] ;tail 57, 0, 3, 0 58, 0, 3, 0 ;butt 49, 0, 3, 5 ;belly 48, 0, -5, 5 ;chest 50, 0, 9, 17 ;hips 19, 0, 0, -3 43, 0, 0, -3 ;knees 16, -5, -3, 4 40, 5, -3, 4 ;ankles 0, 0, -5, 0 24, 0, -5, 0 ;toes ;20, 0, 0, 5 ;21, 0, 0, 5 ;22, 0, 0, 5 ;44, 0, 0, 5 ;45, 0, 0, 5 ;46, 0, 0, 5 ;shoulders 18, -6, 14, 17 42, 6, 14, 17 ;elbows 7, 0, 3, 0 31, 0, 3, 0 ;wrists 23, 3, 0, 0 47, -3, 0, 0 ;hands 13, 0, 0, 3 37, 0, 0, 3 ;fingers 9, 3, 0, 0 11, -3, 0, 0 33, -3, 0, 0 35, 3, 0, 0 ;HEAD ERECT 52, 0, -8, 16, 52 53, 0, -5, 19, 52 51, 0, -15, 10, 52 63, 0, -15, 10, 52 64, 0, -15, 10, 52 1, 0, -15, 24, 52 2, 0, -15, 24, 52 3, 0, -15, 24, 52 25, 0, -15, 24, 52 26, 0, -15, 24, 52 27, 0, -15, 24, 52 ;4, -6, 15, 6, 52 ;5, 3, 12, 16, 52 6, 0, -20, 10, 52 30, 0, -20, 10, 52 ;28, 6, 15, 6, 52 ;29, -3, 12, 16, 52 ;4, 0, 5, 9, 52 ;5, 5, 5, 19, 52 ;6, 0, -5, 19, 52 ;28, 0, 5, 9, 52 ;29, -5, 5, 19, 52 ;30, 0, -5, 19, 52 32, -2, -6, 19, 52 8, 2, -6, 19, 52 38, -2, -6, 19, 52 14, 2, -6, 19, 52 41, 0, -12, 19, 52 17, 0, -12, 19, 52 55, 0, -12, 19, 52 39, 0, -16, 12, 52 15, 0, -16, 12, 52 56, 0, -12, 13, 52 54, 0, -10, 8, 54 [Project Ball] ;eyebrows 8, 1, 70 8, 2, 70 8, 3, 70 32, 25, 70 32, 26, 70 32, 27, 70 ;tongue 63, 64, 80 64, 77, 50 53, 63, 70 51, 77, 150 51, 64, 80 ;wrists 23, 13, 110 47, 37, 110 ;ankles 0, 12, 110 24, 36, 110 ;tail 57, 58, 60 58, 59, 60 59, 60, 60 60, 61, 60 61, 62, 60 ;EARS 52, 6, 79 52, 30, 79 38, 6, 120 14, 30, 120 [Add Ball] ; first ball is 67 ; GROUP ONE, containing ballz 67-76, ARE UTILITY ADDBALLZ FOR ANDREW ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture ; mount align ball 67 48, 3,-12,-258 55 0 0 0 -1 -1 50 0 1 -1 ; steal captured toy align ball 68 33, 20,-20,-125 65 0 0 0 -1 -1 50 0 1 -1 ; steal toy standing align ball 69 48, 0,0,-230 75 0 0 0 -1 -1 50 0 1 -1 ; dig align ball 70 33, 50,40,-60 85 0 0 0 -1 -1 50 0 1 -1 ; fill in hole align ball 71 36, 50,40,250 95 0 0 0 -1 -1 50 0 1 -1 ; rest on pillow align ball 72 48, 0,80,0 105 0 0 0 -1 -1 50 0 1 -1 ; drop object at point align ball 73 33, 50,150,-80 115 0 0 0 -1 -1 50 0 1 -1 ; utility ball 74 48, 0,0,0 15 0 0 0 -1 -1 50 0 1 -1 ; utility ball 75 48, 0,0,0 15 0 0 0 -1 -1 50 0 1 -1 ; utility ball 76 48, 0,0,0 15 0 0 0 -1 -1 50 0 1 -1 ; ### From here down are animator's addballz 77. ;tongue77 63, 0, 0, -2, 1, 0, 0, -1, -1, -1, -1, 0, 0, 1, 63 ;cheeks 78 51, 17, -29, 28, 19, 0, 0, 1, 0, -2, 47, 0, 0, 1 51, -17, -29, 28, 19, 0, 0, 1, 0, 0, 47, 0, 0, 1 ;mouth corners 80 51, 8, -3, 5, 19, 0, 0, 0, 0, -2, 22, 0, 0, 1 51, -8, -3, 5, 19, 0, 0, 0, 0, 0, 22, 0, 0, 1 ;ears 82 6, 6, -10, -3, 35, 0, 0, 0, 0, -1, 20, 0, 0, 1 30, -6, -10, -3, 35, 0, 0, 0, 0, -1, 20, 0, 0, 1 6, 3, -18, -3, 35, 0, 0, 0, 0, -1, 20, 0, 0, 1 30, -3, -18, -3, 35, 0, 0, 0, 0, -1, 20, 0, 0, 1 6, 13, -27, -12, 35, 0, 0, 0, 0, -1, 14, 0, 0, 1 30, -13, -27, -12, 35, 0, 0, 0, 0, -1, 14, 0, 0, 1 [Omissions] 65 zorient 66 ztrans 67 utility addball for andrew 68 utility addball for andrew 69 utility addball for andrew 70 utility addball for andrew 71 utility addball for andrew 72 utility addball for andrew 73 utility addball for andrew 74 utility addball for andrew 75 utility addball for andrew 76 utility addball for andrew 4 5 28 29 ; -1 mean use the associated ball color ; Only the first three fields need to be specefied ;srt end fuzz col lfCol rtCol sThck eThick [Linez] 52, 54, 1, -1, 244, 244, 90, 95 ;head/neck 50, 54, 1, -1, 244, 244, 95, 90 ;chest/neck 50, 48, 1, -1, 244, 244, 99, 99 ;chest/belly 48, 49, 1, -1, 244, 244, 90, 100 ;belly/butt 49, 19, 1, -1, -1, -1, 95, 95 ;butt/hip 49, 43, 1, -1, -1, -1, 95, 95 ;butt/hip 50, 18, 1, -1, -1, -1, 95, 95 ;chest/shoulder 50, 42, 1, -1, -1, -1, 95, 95 ;chest/shoulder 57, 49, 1, -1, 244, 244, 100, 55 ;tail/butt 57, 58, 2, -1, 244, 244, 100, 100 ;tail/butt 58, 59, 2, -1, 244, 244, 100, 100 ;tail/butt 59, 60, 2, -1, 244, 244, 100, 100 ;tail/butt 60, 61, 2, -1, 244, 244, 100, 100 ;tail/butt 61, 62, 1, -1, 244, 244, 100, 100 ;tail/butt 7, 18, 1, -1, 244, 244, 80, 100 ;LShoulder/Lelbow 23, 7, 1, -1, 244, 244, 100, 100 ;Lelbow/Lwrist 23, 13, 1, -1, 244, 244, 100, 95 ;Lwrist /Lhand 31, 42, 1, -1, 244, 244, 80, 100 ;RShoulder/Relbow 47, 31, 1, -1, 244, 244, 100, 100 ;Relbow/Rwrist 47, 37, 1, -1, 244, 244, 100, 75 ;Rwrist/Rhand 19, 16, 1, -1, 244, 244, 95, 85 ;Lthigh/Lknee 16, 0, 1, -1, 244, 244, 95, 95 ;Lknee/Lankle 0, 12, 1, -1, 244, 244, 95, 75 ;Lankle/Lfoot 43, 40, 1, -1, 244, 244, 95, 85 ;Rthigh/Rknee 40, 24, 1, -1, 244, 244, 95, 95 ;RKnee/Rankle 24, 36, 1, -1, 244, 244, 95, 75 ;Rankle/Rfoot 1, 2, 2, -1, 244, 244, 100, 100 ;brow 2, 3, 2, -1, 244, 244, 100, 100 ;brow 25, 26, 2, -1, 244, 244, 100, 100 ;brow 26, 27, 2, -1, 244, 244, 100, 100 ;brow 63, 77, 0, -1, 244, 244, 100, 100 ;tongue 77, 64, 0, -1, 244, 244, 100, 100 ;tongue 10, 11, 0, -1, 244, 244, 95, 95 ;BULLshit ;toes & fingers 9, 13, 1, -1, -1, -1, 100, 100 10, 13, 1, -1, -1, -1, 90, 90 11, 13, 1, -1, -1, -1, 100, 100 33, 37, 1, -1, -1, -1, 100, 100 34, 37, 1, -1, -1, -1, 90, 90 35, 37, 1, -1, -1, -1, 100, 100 44, 36, 1, -1, -1, -1, 100, 100 45, 36, 1, -1, -1, -1, 90, 90 46, 36, 1, -1, -1, -1, 100, 100 20, 12, 1, -1, -1, -1, 100, 100 21, 12, 1, -1, -1, -1, 90, 90 22, 12, 1, -1, -1, -1, 100, 100 ;face 56, 52, 1, -1, -1, -1, 100, 100 ;snout, head 51, 53, 1, -1, -1, -1, 75, 95 ;jaw/chin 56, 17, 1, -1, 244, -1, 95, 95 0 56, 41, 1, -1, -1, 244, 95, 95 0 39, 15, 1, -1, -1, -1, 95, 95 56, 15, 1, -1, -1, -1, 100, 100 56, 39, 1, -1, -1, -1, 100, 100 56, 78, 1, -1, -1, -1, 100, 100 56, 79, 1, -1, -1, -1, 100, 100 53, 80, 0, -1, -1, -1, 100, 100 53, 81, 0, -1, -1, -1, 100, 100 80, 51, 0, -1, -1, -1, 100, 100 81, 51, 0, -1, -1, -1, 100, 100 51, 56, 0, 244, 244, 244, 0, 100 78, 15, 0, -1, -1, -1, 100, 70 ;79, 39, 0, -1, -1, -1, 100, 70 ;78, 15, 0, -1, -1, -1, 100, 70 78, 80, 0, -1, -1, 244, 75, 90 0 79, 81, 0, -1, 244, -1, 75, 90 0 ;ears 86, 84, 1, -1, 244, 244, 95, 100 ;ear 82, 6, 1, -1, 244, 244, 100, 100 84, 6, 1, -1, 244, 244, 100, 100 ;ear 87, 85, 1, -1, 244, 244, 95, 100 ;ear 83, 30, 1, -1, 244, 244, 100, 100 85, 30, 1, -1, 244, 244, 100, 100 ;ear [Paint Ballz] ;base ball diameter(% of baseball) direction color outlinecolor fuzz outline group texture ;paws 9, 60 0, 1, .3 39 -1 0 -1 -1 -1 10, 60 0, 1, .3 39 -1 0 -1 -1 -1 11, 60 0, 1, .3 39 -1 0 -1 -1 -1 13, 62 0, 1, 0 39 -1 0 -1 -1 -1 33, 60 0, 1, .3 39 -1 0 -1 -1 -1 34, 60 0, 1, .3 39 -1 0 -1 -1 -1 35, 60 0, 1, .3 39 -1 0 -1 -1 -1 37, 62 0, 1, 0 39 -1 0 -1 -1 -1 44, 60 0, 1, .3 39 -1 0 -1 -1 -1 45, 60 0, 1, .3 39 -1 0 -1 -1 -1 46, 60 0, 1, .3 39 -1 0 -1 -1 -1 36, 62 0, 1, 0 39 -1 0 -1 -1 -1 20, 60 0, 1, .3 39 -1 0 -1 -1 -1 21, 60 0, 1, .3 39 -1 0 -1 -1 -1 22, 60 0, 1, .3 39 -1 0 -1 -1 -1 12, 62 0, 1, 0 39 -1 0 -1 -1 -1 ;individual variation ; #2.B #1;right hand 47, 100 1, .3, .9 35 15 2 -1 4 1 0 34, 70 -.8, .9, -.7 35 15 1 -1 2 1 0 ## ; ; #2.C #1;left hand finger 10, 80 .8, -.9, -.7 35 15 1 -1 3 1 0 ## ; ; #2.D #1;left foot 0, 70 -1, .3, .9 35 15 1 -1 4 1 0 21, 80 .8, .9, -.7 35 15 2 -1 3 1 0 ## ; ; #2.E #1;right foot 45, 65 -.1, -.5, -.7 35 15 1 -1 2 1 0 ## ;spots ;left leg #2 #1 19, 31 .9, -.8, -.3 35 15 2 -1 4 1 0 ## ; #2 #1 19, 25 1, -.5, .2 35 15 1 -1 2 1 0 ## ; #2 #1 19, 22 .1, .1, .8 35 15 1 -1 3 1 0 ## ; #2 #1 19, 20 .2, .1, -.1 35 15 1 -1 2 1 0 ## ; #2 #1 19, 32 .2, .1, .2 35 15 2 -1 3 1 0 ## ; #2 #1 16, 50 .8, -.8, -1 35 15 1 -1 3 1 0 ## ; #2 #1 16, 35 .1, 0, .9 35 15 1 -1 4 1 0 ## ; #2 #1 16, 22 .5, -.3, .2 35 15 1 -1 2 1 0 ## ; #2 #1 16, 35 .6, .2, 0 35 15 1 -1 3 1 0 ## ; #2 #1 16, 45 -.4, .1, .2 35 15 1 -1 4 1 0 ## ; #2 #1 16, 29 -.2, .1, -.6 35 15 1 -1 2 1 0 ## ; #2 #1 0, 50 .9, -.4, -.1 35 15 1 -1 4 1 0 ## ; #2 #1 12, 50 .8, -.8, 1 35 15 1 -1 2 1 0 ## ; #2 #1 12, 35 -.4, -.6, -.7 35 15 1 -1 3 1 0 ## ; ;right leg #2 #1 43, 31 -.4, -.5, -.2 35 15 2 -1 2 1 0 ## ; #2 #1 43, 30 -1, -.2, .3 35 15 1 -1 4 1 0 ## ; #2 #1 43, 22 -.1, .1, .8 35 15 1 -1 3 1 0 ## ; #2 #1 43, 22 -.2, .1, -.1 35 15 1 -1 2 1 0 ## ; #2 #1 43, 26 -.2, .1, .2 35 15 2 -1 3 1 0 ## ; #2 #1 40, 50 -.8, -.8, -1 35 15 2 -1 4 1 0 ## ; #2 #1 40, 35 -.1, 0, .9 35 15 1 -1 2 1 0 ## ; #2 #1 40, 33 -.2, .1, 0 35 15 1 -1 3 1 0 ## ; #2 #1 40, 22 -.5, -.3, .1 35 15 1 -1 4 1 0 ## ; #2 #1 40, 36 .2, .1, -.3 35 15 1 -1 2 1 0 ## ; #2 #1 40, 35 .4, .1, .2 35 15 1 -1 3 1 0 ## ; #2 #1 24, 50 -.9, -.4, -.1 35 15 1 -1 4 1 0 ## ; #2 #1 36, 50 -.8, .8, 1 35 15 1 -1 2 1 0 ## ; #2 #1 36, 35 .4, -.6, -.7 35 15 1 -1 3 1 0 ## ; ;left arm #2 18, 28 .4, .3, .5 35 15 1 -1 2 1 0 #1 18, 20 .9, -.4, -.6 35 15 2 -1 3 1 0 ## ; #2 #1 18, 24 .1, .1, -.2 35 15 1 -1 4 1 0 ## ; #2 18, 24 .6, 0, .2 35 15 1 -1 2 1 0 #1 18, 22 .4, -.4, .1 35 15 1 -1 3 1 0 ## ; #2 #1 18, 28 .5, .3, -.2 35 15 1 -1 4 1 0 ## ; #2 #1 18, 18 .3, -.4, .7 35 15 1 -1 4 1 0 ## ; #2 #1 18, 18 .3, -.1, .2 35 15 1 -1 3 1 0 ## ; #2 7, 50 -.3, .2, -.5 35 15 2 -1 2 1 0 #1 7, 50 -.7, .6, -.8 35 15 2 -1 3 1 0 ## ; #2 #1 7, 50 .7, .6, .8 35 15 1 -1 4 1 0 ## ; #2 #1 7, 54 -.5, 0, -.7 35 15 1 -1 2 1 0 ## ; #2 #1 7, 34 .1, -.3, -.8 35 15 1 -1 3 1 0 ## ; #2 #1 7, 34 .8, -.1, 0 35 15 1 -1 4 1 0 ## ; #2 23, 50 .4, -.3, -1 35 15 1 -1 2 1 0 #1 23, 50 .8, -.1, -1 35 15 1 -1 3 1 0 ## ; #2 #1 23, 70 -.2, .4, .3 35 15 1 -1 4 1 0 ## ; #2 #1 23, 50 -.6, -.3, -.1 35 15 1 -1 2 1 0 ## ; #2 #1 13, 50 .3, .5, .8 35 15 1 -1 3 1 0 ## ; ;right arm #2 #1 42, 30 .8, -.1, -.8 35 15 1 -1 4 1 0 ## ; #2 #1 42, 25 -.9, -.4, -.1 35 15 1 -1 3 1 0 ## ; #2 #1 42, 32 -.1, .1, -.2 35 15 1 -1 2 1 0 ## ; #2 #1 42, 28 -.6, .6, .2 35 15 1 -1 3 1 0 ## ; #2 #1 42, 27 -.2, 0, .1 35 15 2 -1 4 1 0 ## ; #2 #1 31, 50 -.7, .6, .8 35 15 2 -1 4 1 0 ## ; #2 #1 31, 54 .5, 0, -.7 35 15 1 -1 3 1 0 ## ; #2 #1 31, 34 -.1, -.3, -.8 35 15 1 -1 2 1 0 ## ; #2 #1 31, 34 -.8, -.1, 0 35 15 1 -1 3 1 0 ## ; #2 #1 47, 50 -.8, -.8, -1 35 15 1 -1 2 1 0 ## ; #2 #1 37, 50 -.3, -.5, .8 35 15 1 -1 4 1 0 ## ; ;tail #2 #1 57, 90 .8, -.8, -1 35 15 2 -1 3 1 0 ## ; #2 #1 58, 72 .9, .1, .8 35 15 1 -1 2 1 0 ## ; #2 #1 59, 82 -.6, .1, .2 35 15 1 -1 3 1 0 ## ; ;torso #2 #1 50, 20 -.5, -.6, .4 35 15 2 -1 4 1 0 ## ; #2 #1 50, 15 .4, -.7, .5 35 15 2 -1 4 1 0 ## ; #2 #1 50, 20 .4, .9, -.5 35 15 2 -1 4 1 0 ## ; #2 #1 50, 15 -.2, .9, .1 35 15 1 -1 2 1 0 ## ; #2 #1 50, 15 0, .2, -.4 35 15 2 -1 3 1 0 ## ; #2 #1 50, 20 0, -.1, -.4 35 15 2 -1 4 1 0 ## ; #2 #1 48, 30 .1, -.5, .4 35 15 2 -1 4 1 0 ## ; #2 #1 48, 35 .2, .4, .1 35 15 2 -1 2 1 0 ## ; #2 #1 48, 12 1, -.1, 0 35 15 4 -1 4 1 0 ## ; #2 #1 48, 21 -.5, -.7, -.2 35 15 2 -1 3 1 0 ## ; #2 #1 48, 11 .4, -.8, -.1 35 15 2 -1 2 1 0 ## ; #2 #1 48, 25 .8, .3, .8 35 15 2 -1 3 1 0 ## ; #2 #1 48, 22 1, -.4, .3 35 15 1 -1 3 1 0 ## ; #2 #1 48, 22 -1, -.4, .3 35 15 1 -1 2 1 0 ## ; #2 #1 48, 30 -.1, -.5, .4 35 15 2 -1 4 1 0 ## ; #2 #1 48, 35 -.2, .4, .1 35 15 2 -1 2 1 0 ## ; #2 #1 48, 12 -1, -.1, 0 35 15 1 -1 4 1 0 ## ; #2 #1 49, 40 .1, -.7, .7 35 15 3 -1 3 1 0 ## ; #2 #1 49, 40 -.1, -.7, .7 35 15 2 -1 2 1 0 ## ; #2 #1 49, 22 .1, .7, .8 35 15 1 -1 3 1 0 ## ; ;neck & head #2 #1 54, 25 -.8, -.3, .5 35 15 1 -1 4 1 0 ## ; These are on already black ball -- so commented out. Must leave in # marks though! #2 #1 ;30, 50 -.8, -.4, .3 35 15 1 -1 3 1 0 ## ; #2 #1 ;30, 50 .8, -.4, -.3 35 15 1 -1 2 1 0 ## ; #2 #1 ;87, 70 -.1, -.2, -.8 35 15 1 -1 3 1 0 ## ; #2 #1 78, 20 .5, .2, -.6 35 15 1 -1 2 1 0 ## ; #2 #1 78, 30 .6, .2, .1 35 15 1 -1 4 1 0 ## ; #2 #1 79, 30 -.5, .1, -.1 35 15 1 -1 4 1 0 ## ; #2 #1 79, 20 -.6, 0, -.7 35 15 1 -1 3 1 0 ## ; #3 #2 56, 30 .4, -.7, -.3 35 15 1 -1 2 1 0 #1 56, 35 -.05, -.7, -.3 35 15 1 -1 4 1 0 ## ; #2 #1 15, 40 .8, -.2, .2 35 15 1 -1 3 1 0 ## ; #2 #1 39, 40 -.7, -.1, .3 35 15 1 -1 2 1 0 ## ; #2 #1 52, 20 -.1, -.6, .3 35 15 1 -1 4 1 0 ## [Color Info Override] ;individual variation #2 61, 35, 2 #1 60, 35, 2 ## ; #5 62, 35, 2 61, 35, 1 #4 #3 #2 #1 ## [Thin/Fat] 50, -10, 12 54, -10, 10 48, -5, 22 49, -5, 15 57, -5, 3 58, -4, 5 59, -3, 5 60, -2, 8 61, -1, 8 62, -1, 8 19, -10, 8 43, -10, 8 18, -10, 8 42, -10, 8 7, -3, 8 31, -3, 8 16, -8, 8 40, -8, 8 23, -2, 8 47, -2, 8 0, -3, 8 24, -3, 8 78, -10, 10 79, -10, 10 12, -3, 0 36, -3, 0 37, -3, 0 13, -3, 0 [Head Shot];dm 0 frame number 51 rotation 0 roll 3 tilt -51 head rotation 5 head tilt -11 head cock 35, 35 R / L eyelid height 23, 23 R / L eyelid tilt 0, 0 (X, Y) eye target ; First argument is name of texture. ; Second argument is whether texture is single color (1) or multi-color (0) ; This texture list is used both here and in add ballz [Texture List] \art\textures\plush.bmp 1 \art\textures\hair10.bmp 1 \art\textures\hair10.bmp 1 ;FUZZ --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;OUTLINE --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;col outCol spklCl fuzz otlntTyp sizeDif group texture ball# [Ballz Info] 15, 244, -1, 1, -1, -2, 0, 1 0 ;L ankle 19, 244, -1, 2, 0, 0, 0, 0 1 ;L eyebrow1 19, 244, -1, 2, -1, -1, 0, 0 2 ;L eyebrow2 19, 244, -1, 2, -2, -2, 0, 0 3 ;L eyebrow3 35, 244, -1, 1, -1, 10, 3, 0 4 ;L ear1 35, 244, -1, 1, -1, 4, 3, 0 5 ;L ear2 35, 244, -1, 1, 0, 5, 3, 0 6 ;L ear3 15, 244, -1, 1, -1, -7, 0, 1 7 ;L elbow 245, 244, -1, 0, 1, -5, -1, -1 8 ;L eye 15, 244, -1, 0, 0, -5, 0, 1 9 ;L finger1 15, 244, -1, 0, 0, -4, 0, 1 10 ;L finger2 15, 244, -1, 0, 0, -5, 0, 1 11 ;L finger3 15, 244, -1, 1, 0, -13, 0, 1 12 ;L foot 15, 244, -1, 1, 0, -15, 0, 1 13 ;L hand 244, 6, -1, 0, 4, 5, -1, -1 14 ;L iris 19, 244, -1, 1, 0, -2, 0, 1 15 ;L jowl 15, 244, -1, 1, -1, -3, 0, 1 16 ;L knee 244, 244, -1, 0, -3, -1, -1, 1 17 ;L nostril 15, 244, -1, 1, -1, 0, 0, 1 18 ;L shoulder 15, 244, -1, 1, -1, 0, 0, 1 19 ;L hip 15, 244, -1, 0, 0, -5, 0, 1 20 ;L toe1 15, 244, -1, 0, 0, -5, 0, 1 21 ;L toe2 15, 244, -1, 0, 0, -5, 0, 1 22 ;L toe3 15, 244, -1, 1, -1, -4, 0, 1 23 ;L wrist 15, 244, -1, 1, -1, -2, 0, 1 24 ;R ankle 19, 244, -1, 2, -2, 0, 0, 0 25 ;R eyebrow1 19, 244, -1, 2, -1, -1, 0, 0 26 ;R eyebrow2 19, 244, -1, 2, 0, -2, 0, 0 27 ;R eyebrow3 35, 244, -1, 1, -1, 10, 4, 0 28 ;R ear1 35, 244, -1, 1, -1, 4, 4, 0 29 ;R ear2 35, 244, -1, 1, -2, 6, 4, 0 30 ;R ear3 15, 244, -1, 1, -1, -7, 0, 1 31 ;R elbow 245, 244, -1, 0, 1, -5, -1, -1 32 ;R eye 15, 244, -1, 0, 0, -5, 0, 1 33 ;R finger1 15, 244, -1, 0, 0, -4, 0, 1 34 ;R finger2 15, 244, -1, 0, 0, -5, 0, 1 35 ;R finger3 15, 244, -1, 1, 0, -13, 0, 1 36 ;R foot 15, 244, -1, 1, 0, -15, 0, 1 37 ;R hand 244, 6, -1, 0, 4, 5, -1, -1 38 ;R iris 19, 244, -1, 1, -2, -2, 0, 1 39 ;R jowl 15, 244, -1, 1, -1, -3, 0, 1 40 ;R knee 15, 244, -1, 0, -3, -1, -1, 1 41 ;R nostril 15, 244, -1, 1, -1, 0, 0, 1 42 ;R shoulder 15, 244, -1, 1, -1, 0, 0, 1 43 ;R hip 15, 244, -1, 0, 0, -5, 0, 1 44 ;R toe1 15, 244, -1, 0, 0, -5, 0, 1 45 ;R toe2 15, 244, -1, 0, 0, -5, 0, 1 46 ;R toe3 15, 244, -1, 1, -1, -4, 0, 1 47 ;R wrist 15, 244, -1, 1, -1, -26, 0, 1 48 ;belly 15, 244, -1, 1, -1, -31, 0, 1 49 ;butt 15, 244, -1, 1, -1, 8, 0, 1 50 ;chest 19, 244, -1, 1, -1, -5, 0, 1 51 ;chin 19, 244, -1, 1, -1, 0, 0, 1 52 ;head 15, 244, -1, 1, -1, 5, 0, 1 53 ;jaw 15, 244, -1, 1, -1, 3, 0, 1 54 ;neck 244, 244, -1, 0, -1, -5, -1, 1 55 ;nose (bottom) 19, 244, -1, 1, -1, -10, 0, 1 56 ;snout 15, 244, -1, 2, -1, -1, 0, 1 57 ;tail1 15, 244, -1, 2, -1, -1, 0, 1 58 ;tail2 15, 244, -1, 2, -1, 2, 0, 1 59 ;tail3 15, 244, -1, 2, -1, 1, 0, 1 60 ;tail4 15, 244, -1, 2, -1, 1, 0, 1 61 ;tail5 15, 244, -1, 1, -1, 0, 0, 1 62 ;tail6 1, 244, -1, 0, -1, -1, -1, 1 63 ;tongue1 1, 244, -1, 0, -1, -3, -1, 1 64 ;tongue2 4, 244, -1, 0, -1, -1, -1, 1 65 ;Z-trans 4, 244, -1, 0, -1, -1, -1, 1 66 ;Z-orient [Fur Color Areas] ; (1-4, 5 - jowls) ;FurColorTrait ballWithBaseColor colorAreas 1 48 0, 1, 2, 3, 4 [Fur Markings] ; e_GroupType_Normal == 0, e_GroupType_BodyArea == 1, e_GroupType_Primary == 2, e_GroupType_Paw == 3 ; groupType, balls/paintballs which logically constitue a single marking (if e_GroupType_BodyArea replace entire area, used esp. with dog ears) 3 9:0 10:0 11:0 13:0 33:0 34:0 35:0 37:0 44:0 45:0 46:0 36:0 20:0 21:0 22:0 12:0 1 28, 29, 30, 83, 85, 87 1 4, 5, 6, 82, 84, 86 [Lnz Version] 2 [Adjust Clothing] ; kind: Shirt,Pant,Sock_FrontL,Sock_FrontR,Sock_BackL,Sock_BackR,Tail,Hat,EarringL,EarringR,NoseThing,Glasses ; kind offset scale (floating point, 1.0 is no change in size) Hat 0,0,0 1.0