Making the babyz Walk ===================== This assumes that you have some knowledge of hexing .baby files. If you don't, then please do take a look at my basic baby hexing info. IMPORTANT: make sure that you have at least one copy of your baby somewhere safe, not in your game's Adopted or even Grandma's dirtectories. You should do this anyway -- because the baby file is actually a "saved game" file which the game writes to regularly and the game sometimes causes corruptions. But you should especially It is possible to edit the baby file to make it a "walker", but for this you need to find and edit a byte in the binary part of the baby file. Please note that you need to take my example as precisely that; it will not look _exactly_ like the same area of your baby. I can only point you to the general area and hope that you can see what I see. In some babyz it looks like this: 00007520 0100 0000 0900 0000 0000 0000 0000 0000 ................ 00007530 0000 0000 0000 0000 DA0B 0000 0000 0000 ................ 00007540 0011 0000 00F1 FFFF FFF8 FFFF FFF8 FFFF ................ 00007550 FFF8 FFFF FFF8 FFFF FFF8 FFFF FFF8 FFFF ................ 00007560 FFF8 FFFF FFF8 FFFF FFF8 FFFF FFF1 FFFF ................ 00007570 FFF1 FFFF FFF1 FFFF FFF1 FFFF FFF1 FFFF ................ 00007580 FFEC FFFF FFEC FFFF FF11 0000 0000 0000 ................ 00007590 0001 0000 0002 0000 0003 0000 0004 0000 ................ 000075A0 0005 0000 0006 0000 0007 0000 0008 0000 ................ 000075B0 0009 0000 000A 0000 000B 0000 0010 0000 ................ 000075C0 001D 0000 001E 0000 001F 0000 0020 0000 ............. .. 000075D0 0002 0000 0000 3200 0000 FFFF FFFF 7AE2 ......2.......z. 000075E0 A139 FFFF FFFF 7AE2 A139 FFFF FFFF 7AE2 .9....z..9....z. 000075F0 A139 0000 0000 0000 0000 0000 0000 0100 .9.............. 00007600 0000 7300 0000 0000 0000 0000 0000 5768 ..s...........Wh 00007610 6974 6520 4469 6170 6572 0000 0000 0000 ite Diaper...... In some, more like this: 00006DD0 0000 0100 0000 0900 0000 0000 0000 0000 ................ 00006DE0 0000 0000 0000 0000 0000 EE05 0000 0000 ................ 00006DF0 0000 0000 0000 0000 0000 0003 0000 0000 ................ 00006E00 3200 0000 FFFF FFFF 57EE 213A 6C00 0000 2.......W.!:l... 00006E10 B31D 743A FFFF FFFF 57EE 213A 0000 0000 ..t:....W.!:.... 00006E20 0000 0000 0000 0000 0100 0000 7300 0000 ............s... 00006E30 0100 0000 574B CF0B FCD5 234A 9E2C ADF1 ....WK....#J.,.. 00006E40 39C1 3CAA BE1D 743A 0000 0000 0000 0000 9.<...t:........ 00006E50 5768 6974 6520 4469 6170 6572 0000 0000 White Diaper.... 00006E60 0000 0000 0000 0000 0000 0000 0000 0000 ................ You'll notice that there is a White Diaper close by. This is not always the case, but there is always a Diaper of some sort not very far from the area. Anyway, the part that needs to be changed is within the 14 bytes that starts like this in the top example 00007520 0100 0000 0900 0000 0000 0000 0000 0000 ................ 00007530 0000 0000 0000 0000 DA0B If you want this baby to walk -- and walk almost immediately -- change that to 00007520 0100 0000 0900 0000 0900 0000 0900 0000 ................ 00007530 0900 0000 0900 0000 DA0B and in the lower of my two examples, it's this part: 00006DD0 0000 0100 0000 0900 0000 0000 0000 0000 ................ 00006DE0 0000 0000 0000 0000 0000 EE05 change to 00006DD0 0000 0100 0000 0900 0000 0900 0000 0900 ................ 00006DE0 0000 0900 0000 0900 0000 EE05 And don't forget to compensate for the altered checksum, in the usual [Paint ballz] area! Check out my Basic "howto" if you don't know what I mean by that. Note -- if there isn't a paint ballz area (there usually is) then it's a little more complicated to compensate, but it's still possible -- take a look at my "pet editing without a Paint Ballz section" howto. It's also in my Basic baby or pet file editing "howto". Petfile editing is very similar to baby file editing. Enjoy Carolyn Horn