0 ankleL 1 ankleR 2 archL 3 archR 4 belly 5 bigtoeL 6 bigtoeR 7 bridge 8 cheekL 9 cheekR 10 chestL 11 chestR 12 chin1 13 chin2 14 chin3 15 chin4 16 ear1L 17 ear1R 18 ear2L 19 ear2R 20 ear3L 21 ear3R 22 ear4L 23 ear4R 24 ear5L 25 ear5R 26 ear6L 27 ear6R 28 earcenterL 29 earcenterR 30 elbowL 31 elbowR 32 extra1 33 extra2 34 extra3 35 eyeL 36 eyeR 37 eyebrow1L 38 eyebrow1R 39 eyebrow2L 40 eyebrow2R 41 eyebrow3L 42 eyebrow3R 43 eyebrow4L 44 eyebrow4R 45 eyebrow5L 46 eyebrow5R 47 finger_index1L 48 finger_index1R 49 finger_index2L 50 finger_index2R 51 finger_middle1L 52 finger_middle1R 53 finger_middle2L 54 finger_middle2R 55 finger_pinky1L 56 finger_pinky1R 57 finger_pinky2L 58 finger_pinky2R 59 football1L 60 football1R 61 football2L 62 football2R 63 head 64 heelL 65 heelR 66 hipL 67 hipR 68 irisL 69 irisR 70 jock 71 kneeL 72 kneeR 73 lowerLip1 74 lowerLip2 75 lowerLip3 76 lowerLip4 77 lowerLip5 78 lowerLip6 79 mouthTopL 80 mouthTopR 81 neck 82 nose1 83 nose2 84 nosemiddle 85 nostrilL 86 nostrilR 87 origin 88 palm1L 89 palm1R 90 palm2L 91 palm2R 92 palm3L 93 palm3R 94 shoulderL 95 shoulderR 96 templeL 97 templeR 98 thumb1L 99 thumb1R 100 thumb2L 101 thumb2R 102 toe_indexL 103 toe_indexR 104 toe_middleL 105 toe_middleR 106 toe_pinkyL 107 toe_pinkyR 108 tongue1 109 underchin 110 upperLip1 111 upperLip2 112 upperLip3 113 upperLip4 114 upperLip5 115 upperLip6 116 wristL 117 wristR 118 zorient <--this ball is just an orientation one; not seen in the game 119 ztrans <--basically just another orientation ball; not seen Then we go on to added ballz, in [Add Ball] 120 - 129 are, as stated, UTILITY ADDBALLZ. They are all not seen in the game. The important one to remember here is ball number 123, which must _not_ be listed under [Omissions] or your baby will be unable to eat. 124-129 ballz were an abortive attempt by P.F.Magic to make growing teeth. The addGroup number should be what the game uses to make the teeth grow, but even with linez suitably created it doesn't seem to work. If you feel you must have the teeth, take a look at my "howto" on the subject. 130 extra transparent nose ball for freckles 131 extra transparent nose ball for freckles 130-137 tears. These have addGroup numbers 4 and 5, which makes them appear at the right moments. 138 this is the start of the hair ballz, and you will see a lot of variations here, indicated by the "#" numbers such as ;HAIR 138 #3.C;Hair- Curl (lines of code #2.B;hair- horn (lines of code) #1.A;Hair- short brown (lines of code) ## If you're hexing hair and other items, I'd remove the lines that start with #, and then remove any lines of hair ball data that you don't want. The ball numbers here of course are variable, depending on how many ballz you have in your hairstyle. You have to count the lines of code yourself from here on if you need to know which ball is which ball-number. Carolyn Horn