;this is a copy/pastie which you can either use in a .lnz file in my "easy-edit" Babyz package ;or in ResHacker. ; ;I put comments in the code below which I hope will help you understand how it all works. The ;comments can stay in when you copy/paste, they will do no harm because the game won't see them. ; ;the wingz consist of [Add Ball] balls and [Linez]. The [Linez] are what give the "flight" feathers ;and give the wing its shape, as well as joining it to the shoulders or back (whichever you choose). ;what I'm giving you here is the "moving" wingz, which are attached to the shoulders. If you want ;non-moving wingz, you need to change the base ballz from shoulder ballz to back. ; ;So here, for any babyz' lnz: ; ;You have two sections to copy/paste; the [Add Ball] and the [Linez]. Make sure you put them in the ;correct places in your .lnz file! Copy the whole of this [Add Ball] data over all of your chosen .lnz's ;[Add Ball] section, and the whole of the [Linez] section over the whole of your chosen .lnz's [Linez] section. ;====================================== ;=++++++++++++++++++++++++++++++++++++= ;====================================== [Add Ball] ; first ball is 120 -- utility addballz ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture 119 0 0 130 200 244 0 0 0 -1 50 0 0 -1 -1 119 0 0 0 150 244 0 0 0 -1 50 0 0 -1 -1 ; ; (122) unused ; 70 0 20 -140 180 244 0 0 0 -1 50 0 0 -1 -1 ; ; milk bottle nipple suckle placement ball, made with clear texture 113 -4 8 10 150 244 0 0 0 -1 20 8 0 1 -1 ; ; teeth (actually unused but kept here to make the Add Ball numbers right) ; 112 0 3 -3 15 244 0 -1 0 -1 20 0 1 1 -1 112 0 8 -3 15 244 0 -1 0 -1 20 0 1 1 -1 113 0 3 -3 15 244 0 -1 0 -1 15 0 2 1 -1 113 0 8 -3 15 244 0 -1 0 -1 15 0 2 1 -1 76 0 -6 -5 15 244 0 -1 0 -1 15 0 3 1 -1 76 0 -10 -5 15 244 0 -1 0 -1 15 0 3 1 -1 ; ;extra transparent nose balls for freckles- 130 -- NOTE you will need to change the colour 45 ;to the body colour that your baby is to be, or it will end up with two 45-colour spots beside ;the nose. ; 83 -10 10 -2 45 244 0 0 0 -1 20 8 0 -1 -1 83 10 10 -2 45 244 0 0 0 -1 20 8 0 -1 -1 ; ; tears in left eye (132) -- addball group 4 ; note these BALL SIZES are actually set by the code ; 35 6 16 -15 108 244 0 0 0 -1 10 8 4 -1 -1 35 -5 20 -15 108 244 0 0 0 -1 12 8 4 -1 -1 35 -20 13 -15 108 244 0 0 0 -1 10 8 4 -1 -1 ; ; tears in right eye (135) -- addball group 5 ; 36 -6 20 -15 108 244 0 0 0 -1 10 8 5 -1 -1 36 5 20 -15 108 244 0 0 0 -1 12 8 5 -1 -1 36 20 13 -15 108 244 0 0 0 -1 10 8 5 -1 -1 ; ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture ; ;Remember that the position in this Add Ball list is what gives your ball its Ball Number. ;You need to know the Ball Number in order to join them up properly in [Linez]. ;Ballz 120-137 are used by the game-makers as "utility" ballz, extra nose balls, and tears. ;Usually a babyz hair comes here at ball number 138, but since there can be such variety in ;hairstyles and number of ballz in them, I have chosen to put my wingz here. That way I don't have ;to keep re-calculating in [linez]. To build my wingz, I put a basic ball onto the base ball that I ;want to attach my wing to; in this case, they are shoulder-wings so my basic "originate" balls are ;made to be relative to the shoulder ballz 94 and 95. ; ;Left wing originate ball number 138 94 0 -10 42 10 11 0 0 0 -1 40 1 0 3 -1 ;Right wing originate ball number 139 95 0 -10 42 10 11 0 0 0 -1 40 1 0 3 -1 ;Left main wing starts at ball number 140 94 35 -10 42 10 -1 0 -1 0 -1 27 1 0 3 -1 94 47 -35 69 10 -1 0 -1 0 -1 25 1 0 3 -1 94 45 -28 92 10 -1 0 -1 0 -1 25 1 0 3 -1 94 45 -15 112 10 -1 0 -1 0 -1 25 1 0 3 -1 94 33 26 99 10 -1 0 -1 0 -1 25 1 0 3 -1 94 20 50 88 10 -1 0 -1 0 -1 25 1 0 3 -1 94 15 40 67 10 -1 0 -1 0 -1 25 1 0 3 -1 94 17 25 47 10 -1 0 -1 0 -1 25 1 0 3 -1 94 35 2 59 10 -1 0 -1 0 -1 25 1 0 3 -1 94 37 4 74 10 -1 0 -1 0 -1 25 1 0 3 -1 94 40 -5 87 10 -1 0 -1 0 -1 25 1 0 3 -1 ;Right main wing starts at ball number 151 95 -35 -10 42 10 -1 0 -1 0 -1 27 1 0 3 -1 95 -47 -35 69 10 -1 0 -1 0 -1 25 1 0 3 -1 95 -45 -28 92 10 -1 0 -1 0 -1 25 1 0 3 -1 95 -45 -15 112 10 -1 0 -1 0 -1 25 1 0 3 -1 95 -33 26 99 10 -1 0 -1 0 -1 25 1 0 3 -1 95 -20 50 88 10 -1 0 -1 0 -1 25 1 0 3 -1 95 -15 40 67 10 -1 0 -1 0 -1 25 1 0 3 -1 95 -17 25 47 10 -1 0 -1 0 -1 25 1 0 3 -1 95 -35 2 59 10 -1 0 -1 0 -1 25 1 0 3 -1 95 -37 4 74 10 -1 0 -1 0 -1 25 1 0 3 -1 95 -40 -5 87 10 -1 0 -1 0 -1 25 1 0 3 -1 ; ball numbers 162-167 94 35 -10 62 24 -1 0 -1 0 -1 21 1 0 0 -1 94 37 -13 72 98 -1 0 -1 0 -1 21 1 0 0 -1 94 37 -10 94 31 -1 0 -1 0 -1 21 1 0 0 -1 95 -35 -10 62 24 -1 0 -1 0 -1 21 1 0 0 -1 95 -37 -13 72 98 -1 0 -1 0 -1 21 1 0 0 -1 95 -37 -10 94 31 -1 0 -1 0 -1 21 1 0 0 -1 ; ball number 168 94 55 58 167 99 -1 0 -1 0 -1 15 1 0 3 -1 94 60 55 132 99 -1 0 -1 0 -1 15 1 0 3 -1 94 55 53 187 98 -1 0 -1 0 -1 5 1 0 3 -1 94 60 50 152 98 -1 0 -1 0 -1 5 1 0 3 -1 94 60 50 112 99 -1 0 -1 0 -1 15 1 0 3 -1 94 60 45 132 98 -1 0 -1 0 -1 5 1 0 3 -1 ; ball number 174 95 -55 58 167 99 -1 0 -1 0 -1 15 1 0 3 -1 95 -60 55 132 99 -1 0 -1 0 -1 15 1 0 3 -1 95 -55 53 187 98 -1 0 -1 0 -1 5 1 0 3 -1 95 -60 50 152 98 -1 0 -1 0 -1 5 1 0 3 -1 95 -60 50 112 99 -1 0 -1 0 -1 15 1 0 3 -1 95 -60 45 132 98 -1 0 -1 0 -1 5 1 0 3 -1 ;xtra now 180 94 29 45 123 98 -1 0 -1 0 -1 5 1 0 3 -1 ; ; and now I want to decorate my baby some more. I think some simple earrings would be nice ; ;earrings 181 24 -4,2,-20 120 244 0 -1 0 1 25 0 0 3 25 4,2,-20 120 244 0 -1 0 1 25 0 0 3 ; ;and at last, the hair. Usually we don't bother to join hair ballz with linez, so we can just have fun ;but, just in case I want to do something more complex, I'm noting that the hair ballz are starting at ;ball 183. I'm going to give this little one a little fuzzy topknot. ; ; hair 183 63 0,-80,0 12 12 0 6 0 1 60 8 0 0 ;that's the end of the [Add Ball] section for this baby. ;====================================== ;=++++++++++++++++++++++++++++++++++++= ;====================================== ;and here we are at the [Linez] section. Many people don't understand about this. ;It's simple really, though; the number in the first column in a given line contains the ;Ball Number of a ball from which you want a line to connect; the number in the second ;column contains the Ball Number of a ball to which you which to connect it. This ;is why you need to keep a note of what the Ball Numbers are. In [Ballz Info] of ;course you already have a handy list of which ball has which Ball Number, and I ;hope I've explained clearly enough under [Add Ball] how to find out which ball has ;which number. ; ; -1 mean use the associated ball color ; Only the first three fields need to be specefied ;srt end fuzz col lfCol rtCol sThck eThick outline drawAFTERBall [Linez] 10 4 -1 -1 -1 -1 95 95 1 0 11 4 -1 -1 -1 -1 95 95 1 0 94 30 -1 -1 18 18 97 97 1 3 30 116 -1 -1 18 18 100 95 1 2 95 31 -1 -1 18 18 97 97 1 3 31 117 -1 -1 18 18 100 95 1 2 71 66 -1 -1 18 18 90 90 1 0 71 0 -1 -1 18 18 90 90 1 0 72 67 -1 -1 18 18 90 90 1 0 72 1 -1 -1 18 18 90 90 1 0 70 66 -1 48 48 48 100 100 1 70 70 67 -1 48 48 48 100 100 1 70 110 111 -1 -1 18 18 100 100 1 1 111 112 -1 -1 18 18 100 100 1 1 112 113 -1 -1 18 18 100 100 1 1 113 114 -1 -1 18 18 100 100 1 1 114 115 -1 -1 18 18 100 100 1 1 12 13 -1 -1 18 -1 100 100 1 1 13 14 -1 -1 18 -1 100 100 1 1 14 15 -1 -1 18 -1 100 100 1 1 85 82 -1 -1 -1 18 100 100 1 1 86 82 -1 -1 18 -1 100 100 1 1 37 39 -1 -1 -1 -1 100 100 1 1 39 41 -1 -1 -1 -1 100 100 1 1 41 43 -1 -1 -1 -1 100 100 1 1 43 45 -1 -1 -1 -1 100 100 1 1 38 40 -1 -1 -1 -1 100 100 1 1 40 42 -1 -1 -1 -1 100 100 1 1 42 44 -1 -1 -1 -1 100 100 1 1 44 46 -1 -1 -1 -1 100 100 1 1 18 20 -1 -1 -1 18 100 100 1 1 20 22 -1 -1 -1 18 100 100 1 1 22 24 -1 -1 -1 18 100 100 1 1 24 26 -1 -1 -1 18 100 100 1 1 16 18 -1 -1 -1 18 100 100 1 1 18 28 -1 -1 -1 -1 100 100 1 1 20 28 -1 -1 -1 -1 100 100 1 1 22 28 -1 -1 -1 -1 100 100 1 1 24 28 -1 -1 -1 -1 100 100 1 1 26 28 -1 -1 -1 -1 100 100 1 1 19 21 -1 -1 18 -1 100 100 1 1 21 23 -1 -1 18 -1 100 100 1 1 23 25 -1 -1 18 -1 100 100 1 1 25 27 -1 -1 18 -1 100 100 1 1 17 19 -1 -1 18 -1 100 100 1 1 19 29 -1 -1 -1 -1 100 100 1 1 21 29 -1 -1 -1 -1 100 100 1 1 23 29 -1 -1 -1 -1 100 100 1 1 25 29 -1 -1 -1 -1 100 100 1 1 27 29 -1 -1 -1 -1 100 100 1 1 81 63 -1 -1 -1 -1 100 100 1 0 8 63 -1 -1 -1 -1 100 100 1 0 9 63 -1 -1 -1 -1 100 100 1 0 8 28 -1 -1 -1 -1 100 100 1 0 9 29 -1 -1 -1 -1 100 100 1 0 47 49 -1 -1 18 18 100 100 1 1 51 53 -1 -1 18 18 100 100 1 1 55 57 -1 -1 18 18 100 100 1 1 98 100 -1 -1 18 18 100 100 1 1 48 50 -1 -1 18 18 100 100 1 1 52 54 -1 -1 18 18 100 100 1 1 56 58 -1 -1 18 18 100 100 1 1 99 101 -1 -1 18 18 100 100 1 1 116 98 -1 -1 18 -1 90 100 1 2 116 88 -1 -1 -1 18 90 100 1 2 117 99 -1 -1 -1 18 90 100 1 2 117 89 -1 -1 18 -1 90 100 1 2 ; okay, that lot was all the body parts joined up. ; Now we come to the tears 132 133 -1 -1 -1 -1 100 100 1 0 133 134 -1 -1 -1 -1 100 100 1 0 135 136 -1 -1 -1 -1 100 100 1 0 136 137 -1 -1 -1 -1 100 100 1 0 ;and now at last we've reached your wingz :-) ;left wing 140 141 0 -1 11 11 100 100 141 142 0 -1 11 11 100 100 142 143 0 -1 11 11 100 100 143 144 0 -1 -1 -1 100 100 144 145 0 -1 -1 -1 100 100 ;plumage 144 150 0 -1 11 11 100 100 145 149 0 -1 11 11 100 100 146 148 0 -1 11 11 100 100 147 140 0 -1 11 11 100 100 ;filler 140 143 0 -1 -1 -1 100 100 ;right wing 151 152 0 -1 11 11 100 100 152 153 0 -1 11 11 100 100 153 154 0 -1 11 11 100 100 154 155 0 -1 -1 -1 100 100 155 165 0 -1 -1 -1 100 100 ;plumage 155 161 0 -1 11 11 100 100 156 160 0 -1 11 11 100 100 157 159 0 -1 11 11 100 100 158 151 0 -1 11 11 100 100 ;filler 151 154 0 -1 -1 -1 100 100 ;xtralef 168 143 0 -1 11 11 100 100 169 143 0 -1 11 11 100 100 170 168 0 -1 11 11 100 100 171 169 0 -1 11 11 100 100 172 143 0 -1 11 11 100 100 173 172 0 -1 11 11 100 100 ;xtrarig 174 154 0 -1 11 11 100 100 175 154 0 -1 11 11 100 100 176 174 0 -1 11 11 100 100 177 175 0 -1 11 11 100 100 178 154 0 -1 11 11 100 100 179 178 0 -1 11 11 100 100 ; 95 139 0 -1 -1 -1 100 100 94 138 0 -1 -1 -1 100 100 139 151 0 -1 11 11 100 100 138 140 0 -1 11 11 100 100 ; ;And there you have it. Carolyn Horn's Wingz for your Babyz. ;Remember, if you want to add hairstyles etc, then you will need to ;start them at ball number 183, or 181 if you don't want the little ;earrings. ; ;Enjoy! ;Carolyn Horn