I've been asked a few times now how to hex a baby to make it
permanently skinny, so I thought I'd put together a "howto"
for you all, with illustrations that I hope will help.
The screengrabs are taken of my patient and cheery little
test .baby; I'm very familiar with editing .baby files so I've
made all the examples using the one baby.
First of all, if you are hexing an already-existing baby, remember
to keep a backup copy of your baby somewhere safe in case it all goes
wrong. And remember that you will need to compensate for the checksum
as well as keeping the file the same length. If you don't know how to
do that, read my basic babyz-editing howto. If you are making a new baby,
either with my easy-edit kits or with Resource Hacker, these restrictions
do not of course apply.
The answer lies basically in the [Thin/Fat] area. Whether you are
hexing an already-adopted baby or making a new one, the answer is
still the same except that if it's an already-adopted one you would,
as with any .baby file editing, have to compensate for the checksum.
If it's a new baby you're hexing to adopt, then you can add to the
ballz that you wish to control in terms of fatness or
thin-ness. If you want to add to them with an already-adopted baby file, it
is possible but involves a lot of extra work.
If you're making a new babyz, The [Thin/Fat] is in the Babymaster.lnz, but
of course you can put it into individual .LNZ files if you want them
to override the Babymaster. The [Thin/Fat] in an actual .baby file looks
very similar, just with the ballz listed in a different order.
In the babymaster.lnz the [Thin/Fat] looks like this:
[Thin/Fat]
4, -8, 24
10, 0, 25
11, 0, 25
30, -2, 5
31, -2, 5
81, -5, 24
88, -2, 5
89, -2, 5
94, -2, 10
95, -2, 10
98, -2, 5
99, -2, 5
116, -4, 10
117, -4, 10
;
0, -8, 10
1, -8, 10
2, -4, 10
3, -4, 10
66, -4, 10
67, -4, 10
70, -8, 10
71, -8, 10
72, -8, 10
;
8, -8, 12
9, -8, 12
So what it
all means is : the number in the first column is the ball number,
and the other two are the limits of thinness and fatness. Fool
around with these until you get them the way you want them. You can
add any other ball that you want to control as regards thinness or
fatness, simply by adding a line of code with that ball as the first
in the line, how thin you want it to be allowed to get next, and how
fat you want it to be allowed to get next.
So say you want
your baby to get a fat head but a thin waist when not at the average
state, try adding this below that list in babymaster.lnz:
63, 18,
52
and change
4, -8, 24
to
4, -80, -24
For the
purposes of this explanation I tried exactly that and it looks kinda
cute in a strange way. In the mid-state (which is what you see when
you adopt the baby) you get this
Then
when she's in a thin state in the game (lots of excercise, not too
much food -- although for this example I brought her in-game state
down to 0 using the brain-sliders for speed)
And
when she's grown "fat" in the game -- no exercise, stuffs herself
silly -- you get this (once again, I used the brain slider to bring
in-game fatness up to 100 percent)
The
"connectedness", or drawn-out versus squashed-up look of your baby
is controlled by the [Default Scales] which are
usually
100
100
but if you make it
100
10
you get this
and
10
100
gives
this
The
centre state of the babyz' fatness or thinness -- what the baby
first looks like in the game -- is of course controlled by the size
of the ballz in [Ballz Info], where I changed the belly-ball size
for my test-babe. Currently she has her belly ball size is -14, she
has my [Thin/Fat] changes as noted above, and she's back to [Default
Scales] 100 over 100.
Yup,
you can do gruesome things... But no babyz were harmed in the course
of this example, you can see she looks perfectly happy :-)
NOTE: if you are doing this hexing inside a .Baby file, remember that
The babyz have two stages of life, one stage being the oldest they grow
to, an age they reach after about 15 game-days, and the other being
the day they are "born" in the game.
So there are two LNZ sections inside a baby -- two sets of ball
information, including two sets of [Thin/Fat].
If you have a recently-born babyz and you have only edited the first
of the [Thin/Fat] (etc) areas, you will not see the changes until
that babyz "grows up". If you have only edited the second of the
[Thin/Fat] (etc) areas, the babyz will develop the ability to grow
chubby when it gets older.
Hope that helped
Carolyn