Alley-sickness cure for Pet files
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This will cure any already-adopted Alleys of that eternal 100% fleas and sickness bug.

You have to have some knowledge of editing .pet files before you try this, also as always you will make sure you have a safe copy of the pet somewhere first, won't you? This is pretty obscure, but if you concentrate you should be able to do the job.

The byte you need to change is down in the section above the family tree data. Unfortunately that area is variable in size, even within the same pet after each save, and the new saved data goes in at both bottom of the section and in the area above it. So I cannot give an absolute address to find the byte, but I can give you a relative address.

So this will be the simplest way to get you to the place:

Search for YALP

(NOTE: you have to have played with the pet at least once since adopting it or it will not yet have the letters YALP inside -- YALP is PLAY backwards, LOL)

and then find the p.f.magicpetzIII which comes after that. This is important -- it is the one which comes after, i.e. lower down the file, not above YALP.

Now, put your cursor directly before that p of p.f.m and select 1221 bytes.

or, in hexadecimal, hex 4C5 bytes.

Immediately after that, in an infected pet, you should see a hex number 64 there. Change that to a smaller number. I chose 10 in this example; it's highlighted in red in the screen-capture:

You will then have to compensate for the checksum. There are various places that you can do this, but perhaps the simplest is to pop that extra hex amount over one of the zero bytes directly below the .lnz data. So if you changed the 64 to, say, 10, then you would change a 00 to 54.

Happy flea-free Alleys!

Carolyn Horn