;Wg.lnz -- this happens to be Wg.lnz, but you can put it in place of any .lnz file in my ;Easy-edit package, or if you use ResHacker. Make sure that the [Little one] is changed to ;the same name as your chosen .lnz ;1074-qaaa-lftk-gbd happens to be the baby-code I used. [Default Linez File] \ptzfiles\baby\babymaster.lnz [Sounds] \ptzfiles\baby\cu\cusnd.txt [Little one] Wg.lnz [256 Eyelid Color] 49 -1 [Texture List] \art\autobuild\hair3.bmp 1 \art\autobuild\clear.bmp 0 \art\autobuild\cottonwhite.bmp 0 \art\autobuild\cottonwhite.bmp 1 \art\autobuild\B_Blond1.bmp 0 \art\autobuild\B_Blond1.bmp 1 \art\autobuild\B_BrownLong1.bmp 1 \art\autobuild\B_Afro2.bmp 0 \art\autobuild\B_DarkBrown3.bmp 0 \art\autobuild\B_Afro3.bmp 0 \resource\clothes\kissie1.bmp 0 \resource\clothes\kissie2.bmp 0 ;this next lot from [Num Ballz] to [Key Balls], plus the [Omissions] section, is usually in ;BabyMaster, but whatever you put here overrides that. Most of this you wouldn't want to fool ;around with, but the default scales and the [Move] and [Project ball] sections are useful for ;people who want to make radical changes to babyz shapes. And the Thin/fat is a very useful ;way of making sure that adopted babyz have the kind of controlled "fatness" that you wish for. ;And [Omissions] is _very_ important. [Num Ballz] 120 [Lnz Version] 2 [Species] 3 [Draw Linez Before Ballz] 0 [Circle Render Mode] 0 [Line Render Mode] 0 [Default Glue Ball] 10 [Z Shade Slope] 100 [Force To Female] 0 [Force To Male] 0 [Draw Small Balls] 1 [Head Rotation Limits] -35 35 [Head Tilt Limits] -20 25 [Head Shot] 1123 -43 0 -1 43 7 0 32 32 26 26 1 -2 [Body Extension] 0 [Face Extension] 0 [Ear Extension] 100 [Leg Extension] 0 0 [Head Enlargement] 100 0 [Feet Enlargement] 100 0 [Default Scales] 100 100 [Thin/Fat] 0 -8 10 1 -8 10 2 -4 10 3 -4 10 4 -8 24 8 -8 12 9 -8 12 10 0 25 11 0 25 30 -2 5 31 -2 5 66 -4 10 67 -4 10 70 -8 10 71 -8 10 72 -8 10 81 -5 24 88 -2 5 89 -2 5 94 -2 10 95 -2 10 98 -2 5 99 -2 5 116 -4 10 117 -4 10 [Move] 35 0 0 8 35 36 0 0 8 36 68 0 0 8 68 69 0 0 8 69 63 -12 0 0 63 [Project Ball] 93 121 250 4 63 96 [Eyes] 36 35 69 68 [Key Balls] 63 10 81 -1 -1 -1 12 82 -1 4 94 95 32 ;okay, now we come to the extra ballz. The first few are not of interest to hexers ;usually. The important one is ball number 123, the milk bottle sukle ball, because if ;that one is missing the baby cannot eat. Apart from that one, the extra nose balls ;for freckles will need to be the same colour as your babyz' skin. The stuff that really ;interests hexers, though, starts at ball number 138. Usually this is the hair, but you can ;put any ballz you want there. Just make sure that you keep a count of the added ballz so ;that you can join up properly any that need joining in [Linez]. [Add Ball] ; first ball is 120 -- utility addballz ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture 119 0 0 130 200 244 0 0 0 -1 50 0 0 -1 -1 119 0 0 0 150 244 0 0 0 -1 50 0 0 -1 -1 ; ; (122) unused ; 70 0 20 -140 180 244 0 0 0 -1 50 0 0 -1 -1 ; ; milk bottle nipple suckle placement ball, made with clear texture 113 -4 8 10 150 244 0 0 0 -1 20 8 0 1 -1 ; ; teeth (not used) ; 112 0 3 -3 15 244 0 -1 0 -1 20 0 1 1 -1 112 0 8 -3 15 244 0 -1 0 -1 20 0 1 1 -1 113 0 3 -3 15 244 0 -1 0 -1 15 0 2 1 -1 113 0 8 -3 15 244 0 -1 0 -1 15 0 2 1 -1 76 0 -6 -5 15 244 0 -1 0 -1 15 0 3 1 -1 76 0 -10 -5 15 244 0 -1 0 -1 15 0 3 1 -1 ; ;extra transparent nose balls for freckles- 130 ; 83 -10 10 -2 48 244 0 0 0 -1 20 8 0 -1 -1 83 10 10 -2 48 244 0 0 0 -1 20 8 0 -1 -1 ; ; tears in left eye (132) -- addball group 4 ; note the BALL SIZES are actually set by the code ; 35 6 16 -15 108 244 0 0 0 -1 10 8 4 -1 -1 35 -5 20 -15 108 244 0 0 0 -1 12 8 4 -1 -1 35 -20 13 -15 108 244 0 0 0 -1 10 8 4 -1 -1 ; ; tears in right eye (135) -- addball group 5 ; 36 -6 20 -15 108 244 0 0 0 -1 10 8 5 -1 -1 36 5 20 -15 108 244 0 0 0 -1 12 8 5 -1 -1 36 20 13 -15 108 244 0 0 0 -1 10 8 5 -1 -1 ; ;right, now we're at the interesting bit. I've decided to make wingz for this baby. ;actually I've decided to put a lot of code into this baby, and then I can list ballz that I ;don't want to use after all under [Omissions]. The useful thing about this is that I can ;do all the work at once, and then just omit the extra stuff that I don't want, re-colour ;the stuff that I do, and adopt several different babyz with little hassle. Trust me on this. ; ;the numbers in the commented-out lines (;Left 140 etc) are simply my count of the ballz so that ;I can join them up properly. ; ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture ; ;head -- 138 and 139 are the base ballz I've made for ear-related wingz. ;wings 138 63 80,-50,0, 12 83 -1 0 3 -1 -9 0 0 4 ;R earwing 139 63 -80,-50,0, 12 83 -1 0 3 -1 -9 0 0 4 ;Left 140 138 35,5,-15, 12 -1 -1 -1 3 -1 32 0 0 4 138 47,-20,12, 12 -1 -1 -1 3 -1 30 0 0 4 138 45,-13,35, 12 -1 -1 -1 3 -1 30 0 0 4 138 45,0,55, 12 -1 -1 -1 3 -1 30 0 0 4 138 23,31,37, 12 -1 -1 -1 3 -1 35 0 0 4 138 10,55,28, 12 -1 -1 -1 3 -1 35 0 0 4 138 5,45, 8, 12 -1 -1 -1 3 -1 35 0 0 4 138 7,30, -5, 12 -1 -1 -1 3 -1 35 0 0 4 138 35,7,2, 12 -1 -1 -1 3 -1 30 0 0 4 138 37,9,17, 12 -1 -1 -1 3 -1 30 0 0 4 138 40,0,30, 12 -1 -1 -1 3 -1 30 0 0 4 ;Right 151 139 -35,5,-15, 12 -1 -1 -1 3 -1 32 0 0 4 139 -47,-20,12, 12 -1 -1 -1 3 -1 30 0 0 4 139 -45,-13,35, 12 -1 -1 -1 3 -1 30 0 0 4 139 -45,0,55, 12 -1 -1 -1 3 -1 30 0 0 4 139 -23,31,42, 12 -1 -1 -1 3 -1 35 0 0 4 139 -10,55,31, 12 -1 -1 -1 3 -1 35 0 0 4 139 -5,45,10, 12 -1 -1 -1 3 -1 35 0 0 4 139 -7,30,-5, 12 -1 -1 -1 3 -1 35 0 0 4 139 -35,7,2, 12 -1 -1 -1 3 -1 30 0 0 4 139 -37,9,17, 12 -1 -1 -1 3 -1 30 0 0 4 139 -40,0,30, 12 -1 -1 -1 3 -1 30 0 0 4 ; 162-167 138 35,0,20, 220 -1 -1 -1 3 -1 21 0 0 -1 138 37,-3,30, 38 -1 -1 -1 3 -1 21 0 0 -1 138 37,0,52, 222 -1 -1 -1 3 -1 21 0 0 -1 139 -35,0,20, 220 -1 -1 -1 3 -1 21 0 0 -1 139 -37,-3,30, 38 -1 -1 -1 3 -1 21 0 0 -1 139 -37,0,52, 222 -1 -1 -1 3 -1 21 0 0 -1 ; 168 138 15,48,105, 77 -1 -1 -1 3 -1 15 0 0 -1 138 20,45,70, 156 -1 -1 -1 3 -1 15 0 0 -1 168 0,-5,20, 222 -1 -1 -1 3 -1 5 0 0 -1 169 0,-5,20, 77 -1 -1 -1 3 -1 5 0 0 -1 138 20,40,50, 156 -1 -1 -1 3 -1 15 0 0 -1 172 0,-5,20, 38 -1 -1 -1 3 -1 5 0 0 -1 ; 174 139 -15,68,125, 38 -1 -1 -1 3 -1 15 0 0 -1 139 -20,65,90, 77 -1 -1 -1 3 -1 15 0 0 -1 174 0,-5,20, 220 -1 -1 -1 3 -1 5 0 0 -1 175 0,-5,20, 38 -1 -1 -1 3 -1 5 0 0 -1 139 -20,60,70, 156 -1 -1 -1 3 -1 15 0 0 -1 178 0,-5,20, 77 -1 -1 -1 3 -1 5 0 0 -1 ;xtra 180 145 9,-5,35, 70 -1 -1 -1 3 -1 5 0 0 -1 ; ;now, I decided to make flowers too. One at each temple, one at the back, and one on the wrist. ; ;front flower right looking out of screen starts at added ball number 181 ; ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture ; ;front flower right looking out of screen 181 63 75 -50 -35 26 244 0 -1 0 2 20 8 0 -1 -1 ;middle 182 63 75 -35 -40 12 244 0 -1 0 2 30 8 0 0 -1 63 75 -35 -35 77 244 0 -1 0 2 20 8 0 -1 -1 ;mid left 184 63 90 -35 -40 38 244 0 -1 0 2 20 8 0 -1 -1 ;mid right 185 63 60 -35 -30 130 244 0 -1 0 2 20 8 0 -1 -1 ;low right 186 63 85 -20 -30 220 244 0 -1 0 2 20 8 0 -1 -1 ;low left 187 63 65 -20 -40 24 244 0 -1 0 2 20 8 0 -1 -1 ;front flower left looking out of screen ;top 188 63 -75 -50 -35 39 244 0 -1 0 2 20 8 0 -1 -1 ;middle 189 63 -75 -35 -40 12 244 0 -1 0 2 30 8 0 0 -1 63 -75 -35 -35 28 244 0 -1 0 2 20 8 0 -1 -1 ;mid left 191 63 -90 -35 -30 139 244 0 -1 0 2 20 8 0 -1 -1 ;mid right 192 63 -60 -35 -40 98 244 0 -1 0 2 20 8 0 -1 -1 ;low right 193 63 -85 -20 -40 161 244 0 -1 0 2 20 8 0 -1 -1 ;low left 194 63 -65 -20 -30 209 244 0 -1 0 2 20 8 0 -1 -1 ; ;front flower back head 195 63 0 -15 50 26 244 0 -1 0 2 20 0 0 -1 -1 ;middle 196 63 0 0 50 120 244 0 -1 0 2 30 0 0 6 -1 63 0 0 50 120 244 0 -1 0 2 20 0 0 6 -1 ;mid left 198 63 15 0 50 38 244 0 -1 0 2 20 0 0 -1 -1 ;mid right 199 63 -15 0 50 130 244 0 -1 0 2 20 0 0 -1 -1 ;low right 200 63 10 15 50 220 244 0 -1 0 2 20 0 0 -1 -1 ;low left 201 63 -10 15 50 24 244 0 -1 0 2 20 0 0 -1 -1 ;front flower left wrist looking out of screen ;top 202 117 -25 -15 -20 39 244 0 -1 0 2 20 0 0 -1 -1 ;middle 203 117 -25 0 -20 120 244 0 -1 0 2 30 0 0 6 -1 117 -25 0 -20 120 244 0 -1 0 2 20 0 0 6 -1 ;mid left 205 117 -40 0 -20 139 244 0 -1 0 2 20 0 0 -1 -1 ;mid right 206 117 -10 0 -20 98 244 0 -1 0 2 20 0 0 -1 -1 ;low right 207 117 -35 15 -20 161 244 0 -1 0 2 20 0 0 -1 -1 ;low left 208 117 -15 15 -20 209 244 0 -1 0 2 20 0 0 -1 -1 ; ;and earrings -- I wanted earrings too. These are small round ones, ;earrings 209 24 -4 2 -20 120 244 0 -1 0 1 25 0 0 6 -1 25 4 2 -20 120 244 0 -1 0 1 25 0 0 6 -1 ; ;This is the code for Hair tufts ;tuft 211 63 0 -80 0 11 65 0 6 0 1 60 8 0 0 -1 ;left tuft 212 63 -40 -60 -20 11 65 0 6 0 1 60 8 0 0 -1 ; right tuft 213 63 40 -60 -20 11 65 0 6 0 1 60 8 0 0 -1 ; ; Hair long 214 ;long hair top to bottom far side L 63 50 60 60 11 160 0 1 0 -1 50 8 0 3 -1 63 50 100 60 11 160 0 1 0 -1 50 8 0 3 -1 63 50 140 60 11 160 0 3 0 -1 40 8 0 3 -1 ;hair top to bottom mid left 217 63 22 50 60 11 244 0 0 0 -1 50 8 0 3 -1 63 18 75 60 11 244 0 0 0 -1 50 8 0 3 -1 63 22 100 70 11 244 0 0 0 -1 40 8 0 3 -1 63 18 125 80 11 244 0 0 0 -1 40 8 0 3 -1 ;long hair top to bottom far side R 221 63 -50 60 60 11 160 0 1 0 -1 50 8 0 3 -1 63 -50 100 60 11 160 0 1 0 -1 50 8 0 3 -1 63 -50 140 60 11 160 0 3 0 -1 40 8 0 3 -1 ;hair top to bottom mid right 224 63 -18 50 60 11 244 0 0 0 -1 50 8 0 3 -1 63 -22 75 60 11 244 0 0 0 -1 50 8 0 3 -1 63 -18 100 70 11 244 0 0 0 -1 40 8 0 3 -1 63 -22 125 80 11 244 0 0 0 -1 40 8 0 3 -1 ;hair two bottom ballz 228 63 20 165 90 11 244 0 3 0 -1 60 8 0 3 -1 63 -20 165 90 11 244 0 3 0 -1 60 8 0 3 -1 ;centre 230 63 0 70 40 11 160 0 0 0 -1 70 8 0 3 -1 63 0 140 60 11 160 0 0 0 -1 70 8 0 3 -1 ;key ball 232 63 40 -20 20 11 160 0 3 0 -1 70 8 0 3 -1 63 -40 -20 20 11 160 0 3 0 -1 70 8 0 3 -1 ; ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture ; ;I wanted hoops on my earrings. So this is the code for rings attached to earrings 209 210 ;234 209 0, 27, -35 11 11 0 0 0 1 18 8 0 0 210 0, 27, -35 11 11 0 0 0 1 18 8 0 0 209 0, 27, 15 11 11 0 0 0 1 18 8 0 0 210 0, 27, 15 11 11 0 0 0 1 18 8 0 0 ;(5) 238 209 0, 47, 5 11 11 0 0 0 1 18 8 0 0 210 0, 47, 5 11 11 0 0 0 1 18 8 0 0 209 0, 47, -30 11 11 0 0 0 1 18 8 0 0 210 0, 47, -30 11 11 0 0 0 1 18 8 0 0 ;(9) ;(11) ;(13) 242 209 0, 52, -12 11 11 0 0 0 1 18 8 0 0 210 0, 52, -12 11 11 0 0 0 1 18 8 0 0 ;(15) 244-247 209 0, 7, -30 11 11 0 0 0 1 18 8 0 0 210 0, 7, -30 11 11 0 0 0 1 18 8 0 0 ;top centre 209 0, 2, 0 11 11 0 0 0 1 18 8 0 0 210 0, 2, 0 11 11 0 0 0 1 18 8 0 0 ;right, here's a very important part which is in BabyMaster.lnz but which we can override ;by having it here too, adjusted to suit us. The first few in the list should stay in ;because they are positional ballz used by the programmers or not intended for use. So ;keep it as I've got it here from 32 down to 129. [Omissions] 32 33 34 87 108 118 119 120 121 122 ;whatever you do, don't put 123 in this list (I've got it commented-out so that's okay). ;The baby needs that ball to suckle. 124 125 126 127 128 129 ; ;and here we are at the tricky bit. The ear-wings are balls 138-180, and for some babyz ;I don't want them. So I list them here. Remove the semi-colons if you want to adopt a ;babyz which does not have wings on its head. ; ;138 ;139 ;140 ;141 ;142 ;143 ;144 ;145 ;146 ;147 ;148 ;149 ;150 ;151 ;152 ;153 ;154 ;155 ;156 ;157 ;158 ;159 ;160 ;161 ;162 ;163 ;164 ;165 ;166 ;167 ;168 ;169 ;170 ;171 ;172 ;173 ;174 ;175 ;176 ;177 ;178 ;179 ;180 ; ;the flowers are 181 to 208. As stated above, remove the semi-colons in front of ;the numbers for each flower that you want to remove. ; ;181 ;182 ;183 ;184 ;185 ;186 ;187 ;188 ;189 ;190 ;191 ;192 ;193 ;194 ;195 ;196 ;197 ;198 ;199 ;200 ;201 ;202 ;203 ;204 ;205 ;206 ;207 ;208 ; ;Earrings, now. Remove the ; from in front of the numbers of each earring you don't want ; ;209 ;210 ; ;Earring hoops 234-247. Remove the ; from in front of the numbers of each earring you don't want ; ;234 ;235 ;236 ;237 ;238 ;239 ;240 ;241 ;242 ;243 ;244 ;245 ;246 ;247 ; ;the hair tufts in the middle and at the sides are add ball numbers 211-213. ;For some babyz I don't want those either. The outside ones are 212 and 213, the centre one is 211. ;remove the semi-colons that are in front of the ballz that you don't want. ; ;211 ;212 ;213 ; ;Long hair -- 214-233. remove the semi-colons that are in front of the ballz that you don't want. ; ;214 ;215 ;216 ;217 ;218 ;219 ;220 ;221 ;222 ;223 ;224 ;225 ;226 ;227 ;228 ;229 ;230 ;231 ;232 ;233 ; ;and that's the lot. ; -1 mean use the associated ball color ; Only the first three fields need to be specefied ;srt end fuzz col lfCol rtCol sThck eThick outline drawAFTERBall [Linez] ;this lot is the standard baby-ball joinings. 10 4 -1 -1 -1 -1 95 95 1 0 11 4 -1 -1 -1 -1 95 95 1 0 94 30 -1 -1 18 18 97 97 1 3 30 116 -1 -1 18 18 100 95 1 2 95 31 -1 -1 18 18 97 97 1 3 31 117 -1 -1 18 18 100 95 1 2 71 66 -1 -1 18 18 90 90 1 0 71 0 -1 -1 18 18 90 90 1 0 72 67 -1 -1 18 18 90 90 1 0 72 1 -1 -1 18 18 90 90 1 0 66 67 -1 -1 -1 -1 70 70 1 0 66 70 -1 -1 -1 -1 100 100 1 0 67 70 -1 -1 -1 -1 100 100 1 0 110 111 -1 -1 18 18 100 100 1 1 111 112 -1 -1 18 18 100 100 1 1 112 113 -1 -1 18 18 100 100 1 1 113 114 -1 -1 18 18 100 100 1 1 114 115 -1 -1 18 18 100 100 1 1 12 13 -1 -1 18 -1 100 100 1 1 13 14 -1 -1 18 -1 100 100 1 1 14 15 -1 -1 18 -1 100 100 1 1 85 82 -1 -1 -1 18 100 100 1 1 86 82 -1 -1 18 -1 100 100 1 1 37 39 -1 -1 -1 -1 100 100 1 1 39 41 -1 -1 -1 -1 100 100 1 1 41 43 -1 -1 -1 -1 100 100 1 1 43 45 -1 -1 -1 -1 100 100 1 1 38 40 -1 -1 -1 -1 100 100 1 1 40 42 -1 -1 -1 -1 100 100 1 1 42 44 -1 -1 -1 -1 100 100 1 1 44 46 -1 -1 -1 -1 100 100 1 1 18 20 -1 -1 -1 18 100 100 1 1 20 22 -1 -1 -1 18 100 100 1 1 22 24 -1 -1 -1 18 100 100 1 1 24 26 -1 -1 -1 18 100 100 1 1 16 18 -1 -1 -1 18 100 100 1 1 18 28 -1 -1 -1 -1 100 100 1 1 20 28 -1 -1 -1 -1 100 100 1 1 22 28 -1 -1 -1 -1 100 100 1 1 24 28 -1 -1 -1 -1 100 100 1 1 26 28 -1 -1 -1 -1 100 100 1 1 19 21 -1 -1 18 -1 100 100 1 1 21 23 -1 -1 18 -1 100 100 1 1 23 25 -1 -1 18 -1 100 100 1 1 25 27 -1 -1 18 -1 100 100 1 1 17 19 -1 -1 18 -1 100 100 1 1 19 29 -1 -1 -1 -1 100 100 1 1 21 29 -1 -1 -1 -1 100 100 1 1 23 29 -1 -1 -1 -1 100 100 1 1 25 29 -1 -1 -1 -1 100 100 1 1 27 29 -1 -1 -1 -1 100 100 1 1 81 63 -1 -1 -1 -1 100 100 1 0 8 63 -1 -1 -1 -1 100 100 1 0 9 63 -1 -1 -1 -1 100 100 1 0 8 28 -1 -1 -1 -1 100 100 1 0 9 29 -1 -1 -1 -1 100 100 1 0 47 49 -1 -1 18 18 100 100 1 1 51 53 -1 -1 18 18 100 100 1 1 55 57 -1 -1 18 18 100 100 1 1 98 100 -1 -1 18 18 100 100 1 1 48 50 -1 -1 18 18 100 100 1 1 52 54 -1 -1 18 18 100 100 1 1 56 58 -1 -1 18 18 100 100 1 1 99 101 -1 -1 18 18 100 100 1 1 116 98 -1 -1 18 -1 90 100 1 2 116 88 -1 -1 -1 18 90 100 1 2 117 99 -1 -1 -1 18 90 100 1 2 117 89 -1 -1 18 -1 90 100 1 2 132 133 -1 -1 -1 -1 100 100 1 0 133 134 -1 -1 -1 -1 100 100 1 0 135 136 -1 -1 -1 -1 100 100 1 0 136 137 -1 -1 -1 -1 100 100 1 0 ; ;this is where the custon stuff starts; first off, the wingz. ;don't worry about it if you aren't using the wingz; leaving this ;linez code in doesn't matter as long as you have made sure to list ;the ballz that you don't want under [Omissions] ; ;left wing 140, 141, 0, -1, 13, 13, 100, 100 1 0 141, 142, 0, -1, 13, 13, 100, 100 1 0 142, 143, 0, -1, 13, 13, 100, 100 1 0 143, 144, 0, -1, -1, -1, 100, 100 1 0 144, 145, 0, -1, -1, -1, 100, 100 1 0 ;plumage 144, 150, 0, -1, 53, 53, 100, 100 1 0 145, 149, 0, -1, 53, 53, 100, 100 1 0 146, 148, 0, -1, 53, 53, 100, 100 1 0 147, 140, 0, -1, 53, 53, 100, 100 1 0 ;filler 140, 143, 0, -1, -1, -1, 100, 100 1 0 ;right, wing 151, 152, 0, -1, 13, 13, 100, 100 1 0 152, 153, 0, -1, 13, 13, 100, 100 1 0 153, 154, 0, -1, 13, 13, 100, 100 1 0 154, 155, 0, -1, -1, -1, 100, 100 1 0 155, 156, 0, -1, -1, -1, 100, 100 1 0 ;plumage 155, 161, 0, -1, 53, 53, 100, 100 1 0 156, 160, 0, -1, 53, 53, 100, 100 1 0 157, 159, 0, -1, 53, 53, 100, 100 1 0 158, 151, 0, -1, 53, 53, 100, 100 1 0 ;filler 151, 154, 0, -1, -1, -1, 100, 100 1 0 ;xtralef 168, 143, 0, -1, 53, 53, 100, 100 1 0 169, 143, 0, -1, 53, 53, 100, 100 1 0 170, 168, 0, -1, 53, 53, 100, 100 1 0 171, 169, 0, -1, 53, 53, 100, 100 1 0 172, 143, 0, -1, 53, 53, 100, 100 1 0 173, 172, 0, -1, 53, 53, 100, 100 1 0 ;xtrarig 174, 154, 0, -1, 53, 53, 100, 100 1 0 175, 154, 0, -1, 53, 53, 100, 100 1 0 176, 174, 0, -1, 53, 53, 100, 100 1 0 177, 175, 0, -1, 53, 53, 100, 100 1 0 178, 154, 0, -1, 53, 53, 100, 100 1 0 179, 178, 0, -1, 53, 53, 100, 100 1 0 ;joining the wingz to the head 138, 63, 0, -1, 53, 53, 100, 100 1 0 139, 63, 0, -1, 53, 53, 100, 100 1 0 ; ;And now I join the petals of the flowers. Not strictly needed, but I like the effect. ; ;srt end fuzz col lfCol rtCol sThck eThick ;flower 1 181 182 -1 -1 -1 -1 30 30 1 0 183 182 -1 -1 -1 -1 30 30 1 0 184 182 -1 -1 -1 -1 30 30 1 0 185 182 -1 -1 -1 -1 30 30 1 0 186 182 -1 -1 -1 -1 30 30 1 0 187 182 -1 -1 -1 -1 30 30 1 0 ;flower 2 188 189 -1 -1 -1 -1 30 30 1 0 190 189 -1 -1 -1 -1 30 30 1 0 191 189 -1 -1 -1 -1 30 30 1 0 192 189 -1 -1 -1 -1 30 30 1 0 193 189 -1 -1 -1 -1 30 30 1 0 194 189 -1 -1 -1 -1 30 30 1 0 ;flower 3 195 196 -1 -1 -1 -1 30 30 1 0 197 196 -1 -1 -1 -1 30 30 1 0 198 196 -1 -1 -1 -1 30 30 1 0 199 196 -1 -1 -1 -1 30 30 1 0 200 196 -1 -1 -1 -1 30 30 1 0 201 196 -1 -1 -1 -1 30 30 1 0 ;flower 4 202 203 -1 -1 -1 -1 30 30 1 0 204 203 -1 -1 -1 -1 30 30 1 0 205 203 -1 -1 -1 -1 30 30 1 0 206 203 -1 -1 -1 -1 30 30 1 0 207 203 -1 -1 -1 -1 30 30 1 0 208 203 -1 -1 -1 -1 30 30 1 0 ; ;long hair -- note that I use Linez here to get the effect that I want. ;this means that I can use smaller ballz for the hair and get a pleasing ripple ;but it also means that I need to be careful about the colour. -1 gives the ;same colour as the ballz, but I need to change the lfCol and rtCol colour numbers ;to make it look right also. ; 214 232 -1 -1 66 66 90 90 1 0 217 232 -1 -1 66 66 90 90 1 0 221 233 -1 -1 66 66 90 90 1 0 224 233 -1 -1 66 66 90 90 1 0 ;middle bottom 228 220 -1 -1 66 66 90 90 1 0 229 227 -1 -1 66 66 90 90 1 0 ; 222 223 -1 -1 66 66 90 90 1 0 215 216 -1 -1 66 66 90 90 1 0 ; ;earring hoops ; ;start end fuzz col lfCol rtCol sThck eThick fulloutline 209 246 0 -1 50 50 100 100 1, 0 210 247 0 -1 50 50 100 100 1, 0 234 244 0 -1 50 50 100 100 1, 0 235 245 0 -1 50 50 100 100 1, 0 244 246 0 -1 50 50 100 100 1, 0 245 247 0 -1 50 50 100 100 1, 0 246 236 0 -1 50 50 100 100 1, 0 247 237 0 -1 50 50 100 100 1, 0 236 238 0 -1 50 50 100 100 1, 0 237 239 0 -1 50 50 100 100 1, 0 238 242 0 -1 50 50 100 100 1, 0 239 243 0 -1 50 50 100 100 1, 0 240 242 0 -1 50 50 100 100 1, 0 241 243 0 -1 50 50 100 100 1, 0 240 234 0 -1 50 50 100 100 1, 0 241 235 0 -1 50 50 100 100 1, 0 ; -1 means use the main fill color in field number five (5). ; only the first FIVE fields are necessary. lEdge, rEdge, fuzz and texture are optional ;ball1 ball2 ball3 ball4 color lEdge rEdge fuzz texture [Polygons] ; mouth 110 111 74 73 49 49 49 0 -1 -1 111 112 75 74 49 49 49 0 -1 -1 112 113 76 75 49 49 49 0 -1 -1 113 114 77 76 49 49 49 0 -1 -1 114 115 78 77 49 49 49 0 -1 -1 ;1074-qaaa-lftk-gbd ;FUZZ --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;OUTLINE --> -1 = no outline, 0 = half outline, > 0 = outline thickness ;col outCol spklC fuzz otlnt sizeD group texture [Ballz Info] 48 18 0 -1 -2 0 8 -1 //0 ankleL 48 18 0 -1 0 0 8 -1 //1 ankleR 48 18 0 -1 -1 0 8 -1 //2 archL 48 18 0 -1 -1 0 8 -1 //3 archR 48 18 0 -1 1 -4 8 -1 //4 belly 48 18 0 -1 1 5 8 -1 //5 bigtoeL 48 18 0 -1 1 5 8 -1 //6 bigtoeR 48 18 0 -1 -1 -4 8 -1 //7 bridge 48 18 0 -1 -2 -3 8 -1 //8 cheekL 48 18 0 -1 0 -3 8 -1 //9 cheekR 48 18 0 -1 -1 0 8 -1 //10 chestL 48 18 0 -1 -1 0 8 -1 //11 chestR 48 18 0 -1 -1 0 8 -1 //12 chin1 48 18 0 -1 -1 0 8 -1 //13 chin2 48 18 0 -1 -1 0 8 -1 //14 chin3 48 18 0 -1 -1 0 8 -1 //15 chin4 48 18 0 -1 -1 0 8 -1 //16 ear1L 48 18 0 -1 -1 0 8 -1 //17 ear1R 48 18 0 -1 -1 0 8 -1 //18 ear2L 48 18 0 -1 -1 0 8 -1 //19 ear2R 48 18 0 -1 -1 0 8 -1 //20 ear3L 48 18 0 -1 -1 0 8 -1 //21 ear3R 48 18 0 -1 -1 0 8 -1 //22 ear4L 48 18 0 -1 -1 0 8 -1 //23 ear4R 48 18 0 -1 -1 0 8 -1 //24 ear5L 48 18 0 -1 -1 0 8 -1 //25 ear5R 48 18 0 -1 -1 0 8 -1 //26 ear6L 48 18 0 -1 -1 0 8 -1 //27 ear6R 48 18 0 -1 -1 0 8 -1 //28 earcenterL 48 18 0 -1 -1 0 8 -1 //29 earcenterR 48 18 0 -1 -1 0 8 -1 //30 elbowL 48 18 0 -1 -1 0 8 -1 //31 elbowR 13 18 0 -1 -1 3 8 -1 //32 extra1 13 18 0 -1 -1 3 8 -1 //33 extra2 13 18 0 -1 -1 3 8 -1 //34 extra3 15 45 0 -1 -1 9 8 -1 //35 eyeL 15 45 0 -1 -1 9 8 -1 //36 eyeR 10 18 0 -1 -1 1 8 3 //37 eyebrow1L 10 18 0 -1 -1 1 8 3 //38 eyebrow1R 10 18 0 -1 -1 1 8 3 //39 eyebrow2L 10 18 0 -1 -1 1 8 3 //40 eyebrow2R 10 105 0 -1 -1 1 8 3 //41 eyebrow3L 10 105 0 -1 -1 1 8 3 //42 eyebrow3R 10 18 0 -1 -1 1 8 3 //43 eyebrow4L 10 105 0 -1 -1 1 8 3 //44 eyebrow4R 10 105 0 -1 -1 1 8 3 //45 eyebrow5L 10 105 0 -1 -1 1 8 3 //46 eyebrow5R 48 18 0 -1 -1 0 8 -1 //47 finger_index1L 48 18 0 -1 -1 0 8 -1 //48 finger_index1R 48 18 0 -1 1 0 8 -1 //49 finger_index2L 48 18 0 -1 1 0 8 -1 //50 finger_index2R 48 18 0 -1 -1 0 8 -1 //51 finger_middle1L 48 18 0 -1 -1 0 8 -1 //52 finger_middle1R 48 18 0 -1 1 0 8 -1 //53 finger_middle2L 48 18 0 -1 1 0 8 -1 //54 finger_middle2R 48 18 0 -1 -1 0 8 -1 //55 finger_pinky1L 48 18 0 -1 -1 0 8 -1 //56 finger_pinky1R 48 18 0 -1 1 0 8 -1 //57 finger_pinky2L 48 18 0 -1 1 0 8 -1 //58 finger_pinky2R 48 18 0 -1 -1 0 8 -1 //59 football1L 48 18 0 -1 -1 0 8 -1 //60 football1R 48 18 0 -1 -1 0 8 -1 //61 football2L 48 18 0 -1 -1 0 8 -1 //62 football2R 48 18 0 -1 -1 -15 8 -1 //63 head //was -10 48 18 0 -1 -1 0 8 -1 //64 heelL 48 18 0 -1 -1 0 8 -1 //65 heelR 48 18 0 0 0 -7 8 -1 //66 hipL 48 18 0 0 0 -7 8 -1 //67 hipR 244 27 0 -1 4 15 8 -1 //68 irisL 244 27 0 -1 4 15 8 -1 //69 irisR 48 18 0 0 0 -13 8 -1 //70 jock 48 18 0 -1 -2 0 8 -1 //71 kneeL 48 18 0 -1 0 0 8 -1 //72 kneeR 48 18 0 -1 -1 -10 8 -1 //73 lowerLip1 48 18 0 -1 -1 -10 8 -1 //74 lowerLip2 48 18 0 -1 -1 -10 8 -1 //75 lowerLip3 48 18 0 -1 -1 -10 8 -1 //76 lowerLip4 48 18 0 -1 -1 -10 8 -1 //77 lowerLip5 48 18 0 -1 -1 -10 8 -1 //78 lowerLip6 48 18 0 -1 -1 0 8 -1 //79 mouthTopL 48 18 0 -1 -1 0 8 -1 //80 mouthTopR 48 18 0 -1 -1 0 8 -1 //81 neck 48 18 0 -1 -1 1 8 -1 //82 nose1 48 18 0 -1 -1 0 8 -1 //83 nose2 48 18 0 -1 -1 0 8 -1 //84 nosemiddle 48 18 0 -1 -2 0 8 -1 //85 nostrilL 48 18 0 -1 0 0 8 -1 //86 nostrilR 48 18 0 -1 1 0 8 -1 //87 origin 48 18 0 -1 -1 0 8 -1 //88 palm1L 48 18 0 -1 -1 0 8 -1 //89 palm1R 48 18 0 -1 -1 0 8 -1 //90 palm2L 48 18 0 -1 -1 0 8 -1 //91 palm2R 48 18 0 -1 -1 0 8 -1 //92 palm3L 48 18 0 -1 -1 0 8 -1 //93 palm3R 48 18 0 -1 -1 0 8 -1 //94 shoulderL 48 18 0 -1 -1 0 8 -1 //95 shoulderR 48 18 0 -1 -1 0 8 -1 //96 templeL 48 18 0 -1 -1 0 8 -1 //97 templeR 48 18 0 -1 -1 0 8 -1 //98 thumb1L 48 18 0 -1 -1 0 8 -1 //99 thumb1R 48 18 0 -1 1 0 8 -1 //100 thumb2L 48 18 0 -1 1 0 8 -1 //101 thumb2R 48 18 0 -1 1 5 8 -1 //102 toe_indexL 48 18 0 -1 1 5 8 -1 //103 toe_indexR 48 18 0 -1 1 5 8 -1 //104 toe_middleL 48 18 0 -1 1 5 8 -1 //105 toe_middleR 48 18 0 -1 1 5 8 -1 //106 toe_pinkyL 48 18 0 -1 1 5 8 -1 //107 toe_pinkyR 12 18 0 -1 -1 3 8 -1 //108 tongue1 48 18 0 -1 -1 0 8 -1 //109 underchin 48 18 0 -1 -1 -5 8 -1 //110 upperLip1 48 18 0 -1 -1 -5 8 -1 //111 upperLip2 48 18 0 -1 -1 -5 8 -1 //112 upperLip3 48 18 0 -1 -1 -5 8 -1 //113 upperLip4 48 18 0 -1 -1 -5 8 -1 //114 upperLip5 48 18 0 -1 -1 -5 8 -1 //115 upperLip6 48 18 0 -1 -1 -7 8 -1 //116 wristL 48 18 0 -1 -1 -7 8 -1 //117 wristR 155 18 0 -1 1 0 8 -1 //118 zorient 155 18 0 -1 -1 0 8 -1 //119 ztrans [Eyelash Info] 9 9 8 7 6 -1 eyelash lengths -- must end with -1 15 angle of side lashes (0 <-> 64) 50 spacing between lashes (0 <-> 100) 244 color 37 39 41 43 45 -1 left eyebrow (lashes drawn AFTER eyebrow is drawn) 38 40 42 44 46 -1 right eyebrow (lashes drawn AFTER eyebrow is drawn) [Paint Ballz] ;base diameter(% of baseball) direction color outlineindex fuzz outline group texture ;chicken pox (need to change game code if there are to be fewer) 4, -8 10, 0, -10 225 -1 0 -1 -1 -1 0, 0 4, -8 -3, -8, -10 225 -1 0 -1 -1 -1 0, 0 4, -8 -10, 2, 0 225 -1 0 -1 -1 -1 0, 0 4, -8 2, 4, -5 225 -1 0 -1 -1 -1 0, 0 4, -8 7, -3, 10 225 -1 0 -1 -1 -1 0, 0 4, -8 -7, 1, 10 225 -1 0 -1 -1 -1 0, 0 4, -8 -3, 1, -10 225 -1 0 -1 -1 -1 0, 0 4, -8 7, -4, -10 225 -1 0 -1 -1 -1 0, 0 4, -8 -2, -8, 10 225 -1 0 -1 -1 -1 0, 0 94, -20 0, 3, 5 225 -1 0 -1 -1 -1 0, 0 95, -20 0, -8, 5 225 -1 0 -1 -1 -1 0, 0 8, -15 0, 2, -5 225 -1 0 -1 -1 -1 0, 0 8, -15 5, 2, -2 225 -1 0 -1 -1 -1 0, 0 9, -15 -5, 3, -5 225 -1 0 -1 -1 -1 0, 0 0, -15 5, 0, -5 225 -1 0 -1 -1 -1 0, 0 71, -15 10, 10, 0 225 -1 0 -1 -1 -1 0, 0 72, -15 0, 5, -5 225 -1 0 -1 -1 -1 0, 0 ; ;base diameter direction (x,y,z) color outlineindex fuzz outline group texture ;bellybutton 4 10 0, .4, -1 49 18 0 2 -1 -1 0 ;hair 63 50 0.18 -0.88 -0.4 11 -1 6 -1 -1 0 0 63 60 0.19 -0.98 0 11 -1 6 -1 -1 0 0 63 60 0.14 -0.7 0.7 11 -1 6 -1 -1 0 0 63 60 -0.58 -0.7 0.36 11 -1 6 -1 -1 0 0 63 60 0.58 -0.7 0.36 11 -1 4 -1 -1 0 0 63 80 0 0 1 11 -1 4 -1 -1 0 0 63 50 0.8 -0.5 0.3 11 -1 4 -1 -1 0 0 63 50 -0.8 -0.5 0.3 11 -1 4 -1 -1 0 0 ;extrahair 63 50 0.8 0.3 0.3 11 -1 4 -1 -1 0 0 63 50 -0.8 0.3 0.3 11 -1 4 -1 -1 0 0 63 60 -0.6 0.5 0.4 11 -1 4 -1 -1 0 0 63 60 0.6 0.5 0.4 11 -1 4 -1 -1 0 0 63 65 -0.5 0.2 0.2 11 -1 4 -1 -1 0 0 63 65 0.5 0.2 0.2 11 -1 4 -1 -1 0 0 ; ; nudity -- this gives full nudity for your baby if you do not have the White Diaper.clo in the clothes directory. ; it's the skin cover that I use with my "real nude" babyz, although the rest of this babyz' data ; does _not_ include the "real nude" shaping. ;skin 66 100 -0.07 -0.70 -0.7 48 -1 6 -1 -1 -1 0 66 100 0.07 0.70 0.7 48 -1 6 -1 -1 -1 0 66 100 0 0.95 0.28 48 -1 6 -1 -1 -1 0 66 100 0 0.95 0.28 48 -1 6 -1 -1 -1 0 66 100 1 0 0 48 -1 6 -1 -1 -1 0 66 100 0 0 1 48 -1 6 -1 -1 -1 0 66 100 0 1 0 48 -1 6 -1 -1 -1 0 66 100 -1 0 0 48 -1 6 -1 -1 -1 0 66 100 0 0 -1 48 -1 6 -1 -1 -1 0 66 100 0 -1 0 48 -1 6 -1 -1 -1 0 66 100 0.16 -0.8 -0.56 48 -1 6 -1 -1 -1 0 66 100 0.09 -0.9 0 48 -1 6 -1 -1 -1 0 66 100 0.08 -0.57 0.81 48 -1 6 -1 -1 -1 0 66 100 -0.66 -0.66 0.33 48 -1 6 -1 -1 -1 0 66 100 0.66 -0.66 0.33 48 -1 6 -1 -1 -1 0 67 100 0 0.95 0.28 48 -1 6 -1 -1 -1 0 67 100 1 0 0 48 -1 6 -1 -1 -1 0 67 100 0 0 1 48 -1 6 -1 -1 -1 0 67 100 0 1 0 48 -1 6 -1 -1 -1 0 67 100 -1 0 0 48 -1 6 -1 -1 -1 0 67 100 0 0 -1 48 -1 6 -1 -1 -1 0 67 100 0 -1 0 48 -1 6 -1 -1 -1 0 67 100 -0.07 -0.7 -0.7 48 -1 6 -1 -1 -1 0 67 100 0.07 0.7 0.7 48 -1 6 -1 -1 -1 0 67 100 0 0.95 0.28 48 -1 6 -1 -1 -1 0 67 100 0.16 -0.8 -0.56 48 -1 6 -1 -1 -1 0 67 100 0.09 -0.99 0 48 -1 6 -1 -1 -1 0 67 100 0.08 -0.57 0.81 48 -1 6 -1 -1 -1 0 67 100 -0.66 -0.66 0.33 48 -1 6 -1 -1 -1 0 67 100 0.66 -0.66 0.33 48 -1 6 -1 -1 -1 0 70 100 -0.07 -0.7 -0.7 48 -1 6 -1 -1 -1 0 70 100 0.07 0.7 0.7 48 -1 6 -1 -1 -1 0 70 100 0 0.95 0.28 48 -1 6 -1 -1 -1 0 70 100 1 0 0 48 -1 6 -1 -1 -1 0 70 100 0 0 1 48 -1 6 -1 -1 -1 0 70 100 0 1 0 48 -1 6 -1 -1 -1 0 70 100 -1 0 0 48 -1 6 -1 -1 -1 0 70 100 0 0 -1 48 -1 6 -1 -1 -1 0 70 100 0 -1 0 48 -1 6 -1 -1 -1 0 70 100 0.16 -0.8 -0.56 48 -1 6 -1 -1 -1 0 70 100 0.09 -0.99 0 48 -1 6 -1 -1 -1 0 70 100 0.08 -0.57 0.81 48 -1 6 -1 -1 -1 0 70 100 -0.66 -0.66 0.33 48 -1 6 -1 -1 -1 0 70 100 0.66 -0.66 0.33 48 -1 6 -1 -1 -1 0 ;kiss -- these lines are commented-out here. If you want a kiss or other btiamp on the left cheek, ;make sure you have a suitable bitmap as \resource\clothes\kissie1.bmp or \resource\clothes\kissie2.bmp ;and remove the semi-colon in front of the first line below. For the belly, remove the one in front of the 4. ;8 55 0.2, 0.1, -0.9 48 -1 0 -1 -1 10 ;4 85 0, 0, -0.9 48 -1 0 -1 -1 11