Petz II Runaway petz full fix
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The old method, of bringing out the Runaway pet by putting its ID in the Registry, was not very satisfying, because the pet was still classed as Runaway no matter how happy you made it. And the method of bringing the pet into a later game only works for people who have a later game. This solves the problem entirely.

You have to have some knowledge of editing .pet files before you try this, also as always you will make sure you have a safe copy of the pet somewhere first, won't you? This is pretty obscure, but if you concentrate you should be able to do the job.

The byte you need to change is at address 840 (decimal)

or, if you prefer hex notation, 348 (hexadecimal).

In a Runaway pet, this byte is hex 01. Change that to hex 00.
You will then have to compensate for the checksum; just increase a nearby number by 01.

Save. Place your runaway in the Adopted Petz directory. Next time you open the game, you can bring out the pet.

Happy homecomers!

Carolyn Horn