A FAQ on cat ears and dog legs. Slant legs on Dogz =================== I keep being asked about this, so I thought everyone would like to know the answer to "how do I put slant legs on dogz?" Angling legs in Dogz is pretty simple; just move the various leg and foot ballz, under the [Move] section. but you want to be careful not to overdo it. For instance, in the slant-leg, down-tail variation of my Sarans German Shepherd, I've got this, which I think looks good in poses _and_ in the game: ;knee 16, -7, 9, -5 40, 7, 9, -2 ;ankle 0, -7, -10, 8 24, 7, -2, 5 ;feet 12, -7, 0, 20 36, 7, 0, 20 ;toes 20, -7, 0, 19 21, -7, 0, 19 22, -7, 0, 19 44, 7, 0, 19 45, 7, 0, 19 46, 7, 0, 19 ;butt 49, 0, 20, 0 ;hips 19, 0, 20, -7 43, 0, 20, -7 But if you do it so that, for instance, the z co-ordinate is set too far back, the dog's legs can fling out alarmingly when it runs. As a side note, I've also got a drop tail variation in that breedfile, to go with the slant legs, and if you check out the file you can see how I did that particular one. Round Ears On Catz similar to my Dogz Tyger =========================================== You can change the position of the ears in [Move] to something like: 9, -8, 0, -20 11, 8, 0, -20 8, 18, -25, -5 10, -18, -25, -5 and then remove any Add Ballz that you don't want (listing them in [Omissions] is a good way). You might want to keep and change a couple of [Add Ballz] so that they give ballz 8 and 10 a kind of outline and back -- the simplest would be a large ball, say size 60, at position 0, 0, 8 relative to the base balls 8 and 10. Then you'd want to make sure that ballz 8 and 9, 10 and 11 are joined in [Linez]. I believe that I just used a simple outline in my dogz Tyger; I think it depends on your own preferences, but you may find that the colour won't go to 2nd-gens if you use the outline method. Happy hexing Carolyn