For the more natural hair-growing effect ===================================== As before, in the "adult" .LNZ, in [Add Ballz], I put in all the extra ballz that I want. I make the "baby" hair balls very small and I make the ponytails (or other extensions) how I want them to look in the adult. Now I take the adult [Add Ballz] section and paste that into the "baby" .LNZ, complete and untouched. Now here comes the bit that you need to get right, or it'll be very frustrating. The number of ballz, i.e. lines of data, in this "baby" [Add Ballz] section needs to be the exact same number as in the "adult" [Add Ballz]. Try adding in an extra one or removing one, and your whole "baby" add ball data will simply be disregarded by the game. Right, there are only some things that can be changed between the two; but the important things are these: The ball size and the ball position. It is much better to use this method for ball position than, say, [Move], because you can sometimes get unpredictable results (crashes etc) if you list added ballz in [Move]. You will now find that the baby comes out as you wish, and will grow naturally into a fully-haired adult.