2nd-gen further discoveries =========================== Kailyn's splendid solution for dogz nose-colours works very well for some breedz, but in others it does not always produce the intended result. I have found a solution which works very nicely, especially when used in conjunction with Kailyn's paint ballz. Here's the way I do it: In [Add Ball], add a ball for each of the three crucial nose balls (17, 41 nostrils and 55 nose bottom) such that it is slightly larger than the ball to which it is being added, and is at position 0, 0, 0. Here's an example; you would want to change the colour from 89, this is just an example! ;these are ballz 95, 96 and 97 in this example ;base x y z color otlnCol spckCol fuzz group outline ballsize bodyarea addGroup texture 17 0 0 0 89 -1 0 -1 0 -1 30 8 0 0 41 0 0 0 89 -1 0 -1 0 -1 30 8 0 0 55 0 0 0 89 -1 0 -1 0 -1 30 8 0 0 That should do it. Then, if you want to add Kailyn's [Paint Ballz] put this -- remembering that if your added balls are not ballz numbers 95, 96, 97 you will have to change the numbers in the first column to suit. ;baseball diameter direction color outlinecolor fuzz outline group texture 95, 35 0, 0, -1 15 -1 -1 -1 -1 -1 96, 35 0, 0, -1 15 -1 -1 -1 -1 -1 ;left nostril 95 305 1 0 0 89 -1 -1 -1 5 -1 95 305 -1 0 0 89 -1 -1 -1 5 -1 95 305 0 0 -1 89 -1 -1 -1 5 -1 95 305 0 1 0 89 -1 -1 -1 5 -1 95 305 0 -1 0 89 -1 -1 -1 5 -1 95 305 0 0 1 89 -1 -1 -1 5 -1 ;right nostril 96 305 -1 0 0 89 -1 -1 -1 5 -1 96 305 0 -1 0 89 -1 -1 -1 5 -1 96 305 0 1 0 89 -1 -1 -1 5 -1 96 305 0 0 -1 89 -1 -1 -1 5 -1 96 305 0 0 1 89 -1 -1 -1 5 -1 96 305 1 0 0 89 -1 -1 -1 5 -1 ;nose bottom 97 305 0 -1 0 89 -1 -1 -1 5 -1 97 305 0 1 0 89 -1 -1 -1 5 -1 97 305 0 0 -1 89 -1 -1 -1 5 -1 97 305 0 0 1 89 -1 -1 -1 5 -1 97 305 1 0 0 89 -1 -1 -1 5 -1 97 305 -1 0 0 89 -1 -1 -1 5 -1